Wikibooks:Computer science bookshelf
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This bookshelf covers books about computer science - that is, books on software design, computer programming, and the theory of computation. See also Category:Computer science
The following is a list of all computer-related bookshelves:
- The computer science bookshelf contains books on computer science (e.g. algorithms).
- The computer software bookshelf contains books about software and operating systems (e.g. OpenOffice, Linux).
- The programming languages bookshelf contain books about programming languages (e.g. C++, PHP)
- The domain-specific languages bookshelf contains books about document programming languages (e.g. LaTeX, XML).
- The information technology bookshelf contains books about hardware, certification, and history and development of information technologies.
- The electronic games bookshelf contains books about computer games.
Contents |
[edit] General topics
- A-level Computing
(Jan 22, 2006)
- Algorithms
(Jan 24, 2005)
- Advanced Data Structures and Algorithms
(Jan 24, 2005)
- Cryptography
(February 18, 2006)
- Data Structures
(February 9, 2008)
- The Design and Organization of Data Centers
(unknown)
- History of Computers
- IB Computer Science
- Medical Informatics
- Open Source
- Technology Certifications
- Software Engineers Handbook
(Oct 30, 2005)
- Concepts of Computer Graphics
- Reverse Engineering
(February 18, 2006)
- AP Computer Science
- Parallel Computing and Computer Clusters
- Floating Point
[edit] Theory
- Cellular Automata
(August 8, 2005)
- Computability and Complexity
(May 9, 2007)
- Logic for Computer Scientists
(August 8, 2007)
- Programming Language Theory
- Parallel Processing Theory and Application
(Jan 16, 2005)
- Self-Replicating Automata
(Jan 16, 2005)
- Systems Theory
[edit] Networking
- Internet Technologies
- Ports and Protocols Cross-Reference
(March 1, 2005)
- The World of Peer-to-Peer (P2P)
- Communication Systems
- SensorNetworks
- Web Programming in Visual Basic .Net
[edit] Programming
MULTI PARADIGM – Ada Programming |
TEXT PROCESSING – AWK |
- Active Server Pages
- Algorithm implementation
(May 26, 2006)
- ASP.NET -
(Jan, 01 0000)
- Action script
(Mar 7, 2005)
- Aspect Oriented Programming
- Cocoa for Mac OS X
(unknown)
- Competitive Programming
- Compiler Construction
- Computer Programming
- Console Game Programming
- Classic Systems:
- Modern Systems
- Related:
- CORBA
- Distributed Systems
- GNU Compiler Collection
- GNU C Compiler Internals
- J2ME
- J2EE
- Java Persistence
- Game Design and Programming
(Jan 12, 2005)
- Genetic Programming and Algorithms
(Jan 16, 2005)
- How to Write a Program
- Linux Programming
- Object Oriented Programming
- Object Oriented
(Apr 21, 2007)
- Procedural Programming
(Apr 21, 2007)
- Palm OS
- Programming HP Calculators
- Programming:Oracle PL/SQL Cheatsheet
- PHP and MySQL Programming
- PHP vs ColdFusion
- PLC Programming
- Software Engineering
(unknown)
- Struts
(unknown)
- The Complete Programming FAQ
(Apr 11, 2005)
- Understanding and Using WebObjects on Mac OS X
(Jun 16, 2005)
- Visual Basic .NET
- X Window Programming
- Windows Programming
(Jan 30, 2006)
[edit] Computational Intelligence
- Artificial Intelligence
(31-Dec-2008)
- (Older: Computer Science:Artificial Intelligence
(Jan 27, 2005))
- (Older: Computer Science:Artificial Intelligence
- Artificial Neural Networks
- Coding and Information theory
- Expert Systems
- Robotics
(unknown)
[edit] Human Computer Interaction
[edit] Software Design
- Computer Science Design Patterns
- Video Game Design
(Mar 26, 2006)
[edit] Embedded Systems
[edit] Others
- VLF-reception with the PC
- Key combination guide (for computers)
- Synthesize instruments using PADsynth algorithm
(Oct 26, 2005)
- Plug-in Development for Google Desktop
- Theory of Polygon and Mesh Modeling
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