import flash.display.Sprite; import flash.text.TextField; public class Main extends Sprite { public function Main( ) {
var field:TextField = new TextField( );
field.type = flash.text.TextFieldType.INPUT;
field.border = true;
field.background = true;
field.maxChars = 6; // maximum of 6 characters can be input
addChild(field);
}
}
}