Controlling Playback of a Sound : Sound « Development « Flash / Flex / ActionScript

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Flash / Flex / ActionScript » Development » Sound 
Controlling Playback of a Sound
 

package{
  import flash.display.Sprite;
      import flash.media.*;
    import flash.events.*;
    import flash.net.*;
    import flash.text.*;
    import flash.utils.*;
  public class Main extends Sprite{
    public function Main(){

        var jazz:Sound = new Sound(new URLRequest("My.mp3"));
        var jazzChannel:SoundChannel = jazz.play()// sound is playing
        var timer:Timer = new Timer(50001);
        timer.addEventListener(TimerEvent.TIMER, onTimeout);
        timer.start();
        function onTimeout() {
            jazzChannel.stop()// sound stops playing
        }
    }
  }
}

        
Related examples in the same category
1. Offsetting the Start of a Sound
2. Getting the Size of a Sound File
3. Pausing and Restarting a Sound
4. Reading the Sound Spectrum
5. Applying Sound Transformations
6. Buffering a Streaming Sound
7. How Sound Works in AS3: assume that there is an MP3 file with the name sound.mp3 stored in the same folder as the SWF file.
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