Anti Alias : Paint « 2D Graphics GUI « Java

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Java » 2D Graphics GUI » PaintScreenshots 
Anti Alias
Anti Alias
   
/*
 * Copyright (c) 2000 David Flanagan.  All rights reserved.
 * This code is from the book Java Examples in a Nutshell, 2nd Edition.
 * It is provided AS-IS, WITHOUT ANY WARRANTY either expressed or implied.
 * You may study, use, and modify it for any non-commercial purpose.
 * You may distribute it non-commercially as long as you retain this notice.
 * For a commercial use license, or to purchase the book (recommended),
 * visit http://www.davidflanagan.com/javaexamples2.
 */

import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Font;
import java.awt.GradientPaint;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.geom.AffineTransform;
import java.awt.image.BufferedImage;

import javax.swing.JFrame;
import javax.swing.JPanel;

/** A demonstration of anti-aliasing */
public class AntiAlias extends JPanel{
  static final int WIDTH = 650, HEIGHT = 350// Size of our example

  public String getName() {
    return "AntiAliasing";
  }

  public int getWidth() {
    return WIDTH;
  }

  public int getHeight() {
    return HEIGHT;
  }

  /** Draw the example */
  public void paint(Graphics g1) {
    Graphics2D g = (Graphics2Dg1;
    BufferedImage image = // Create an off-screen image
    new BufferedImage(6535, BufferedImage.TYPE_INT_RGB);
    Graphics2D ig = image.createGraphics()// Get its Graphics for drawing

    // Set the background to a gradient fill. The varying color of
    // the background helps to demonstrate the anti-aliasing effect
    ig.setPaint(new GradientPaint(00, Color.black, 6535, Color.white));
    ig.fillRect(006535);

    // Set drawing attributes for the foreground.
    // Most importantly, turn on anti-aliasing.
    ig.setStroke(new BasicStroke(2.0f))// 2-pixel lines
    ig.setFont(new Font("Serif", Font.BOLD, 18))// 18-point font
    ig.setRenderingHint(RenderingHints.KEY_ANTIALIASING, // Anti-alias!
        RenderingHints.VALUE_ANTIALIAS_ON);

    // Now draw pure blue text and a pure red oval
    ig.setColor(Color.blue);
    ig.drawString("Java"922);
    ig.setColor(Color.red);
    ig.drawOval(116232);

    // Finally, scale the image by a factor of 10 and display it
    // in the window. This will allow us to see the anti-aliased pixels
    g.drawImage(image, AffineTransform.getScaleInstance(1010)this);

    // Draw the image one more time at its original size, for comparison
    g.drawImage(image, 00this);
  }

  public static void main(String[] a) {
    JFrame f = new JFrame();
    f.addWindowListener(new WindowAdapter() {
      public void windowClosing(WindowEvent e) {
        System.exit(0);
      }
    });
    f.setContentPane(new AntiAlias());
    f.setSize(400,400);
    f.setVisible(true);
  }

}

           
         
    
    
  
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9. Radial GradientRadial Gradient
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14. Simple Attributes of painting
15. Two Stops GradientTwo Stops Gradient
16. Bad vs. Good Primitive Rendering
17. Static methods for some common painting functions
18. Set Text Anti Aliasing
19. Graphics Util: draw shapes and text
20. Utilties for painting visual effects
21. Your own Graphics2D
22. Reads a Paint object that has been serialised
23. A panel that displays a paint sample.
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