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Photoshop Tutorials » Tools » Perspective 

In this Photoshop tutorial we will be dealing with the crop tool, we will take a picture of a wall with a painting hanging, and as you can see its taking in a bad angle and we want to see the painting from precise center.

Learn how to fix perspective distortions effectively and fast. This tutorial will teach you how to fix the perspective distortion caused when the camera is tilted.

Click over the corners of the area highlighted in Fig.4. While selecting corners of the plane you can zoom over the area by pressing the key X. After finishing up, your plane might look like that in Fig.5. Edges of the plane must be highlighted in blue. If the grid/edge color of the plane is either Red or Yellow then it shows that your perspective is not correct. To resolve this problem, drag the corners of the plane until Red or Yellow color disappears. After creating the plane press OK. Don't worry about the plane; if you again apply the VP filter then you observe that your plane is still there. You can also extend the plane by just dragging the edges of the plane.

For the next step make sure you have the logo below highlighted and go under Edit/Transform /Perspective. Now you may need to play around with this a little to get a feel for it but in the end your image should look like the one below.

Make a rectangle shape with a light gray like #F8F8F8. Go in Edit > Transform > Perspective and do something like the image below. This will be the base of the splash screen.

The eyes are one of the most important aspects of any portrait. There are lots of different techniques for brighting and whitening eyes, some of them are easier than others, and some are more effective than others. Here I will show a technique I use on many portraits that is very simple and can be very realistic. It can add drama and contrast to the eyes, without making them look pure white and fake (like in most magazines these days). It is easy to do, even for photoshop beginers and can make a very big improvement in a wide range of photographs. I hope you like it:

This tutorial is going to be the first in a series of tutorials exploring the layer blending modes in the overlay group. It is a little more advanced than my other tutorials, so before you tackle blending modes make sure you have a grasp of most of the basic tools. This first installment is an intro, it really doesn't get into how to use the blending modes. The idea is to give you a firm grasp of what the modes do before you start using them so that it isn't just a recipe that can be used to do one thing, but a technique that can be applied to many problems you encounter.

The next tutorial in the series will use the same high pass filter to create dramatic contrast effects used frequently in commercial photography currently.

I knew exactly where I wanted to take this photo before I started, and I knew that the high pass filter would be the building block of the effect. But, along the way I hit a few bumps that kept pushing the image away from what I had visualized. That is what I think should be most informative about this video: how to problem solve in photoshop. Never let the technique take control of the image and make it something you didn't want.

In this tutorial you will learn how to recreate a city from an aerial perspective view. Below is a preview of the result.

I have already shown you a useful way to brighten/whiten eyes, but on many images that is only half the story. Many images benefit from an adjustment of the eye color itself. This can be an enhancement of the natural eye color, or a completely new color� the technique is the same. As always, my techniques are aimed at creating realistic results, but this technique in particular can be used to create very dramatic results if that is what is desired.

This entry was posted on Sunday, February 12th, 2006 at 2:21 pm and is filed under Photoshop, Tutorials. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

2. Now hold down ctrl and click the shapes layer to get the selection, then delete the layer from the layers panel, and create a new empty layer. Go to select -> modify -> contract and contract the selection about 6 px, then go to select -> modify -> smooth and smooth it about 5 px. Hold down shift and press backspace to get the fill dialog box, and fill the selection with white color.

Get all your Photoshop upgrade options and the best prices at the Adobe Store. Find the latest Photoshop CS3 tutorials on our Photoshop CS3 Tutorials Page. Adobe Photoshop CS3 Public Beta The importance of the new public beta - a photographer's perspective by Mark Galer Unless you have been hiding in a cupboard somewhere high in the Andes you have probably heard by now that Adobe has released a public beta of Photoshop CS3. As a beta tester (prior to this pubic release) I have been working with this software for some time now and would strongly recommend that you download this beta before Photoshop CS3 goes on sale. For G4 Mac laptop owners, and for those Mac users who have invested in the new Mac hardware sporting the new Intel chips, this public beta is your Christmas present from Adobe. Even if we stop talking about the new features that this public beta offers, the software delivers the speed you have probably been yearning for now. You can download the beta from the following URL: http://labs.adobe.com/ Many photographers who have tried to run Bridge and CS2 using a Mac laptop have found that it can be a painfully slow process. It usually requires that they run only one of the applications at any one time - which sort of defeats the purpose of the Bridge/Photoshop relationship. For many photographers the need to shoot and manage memory intensive RAW files has only added to the burden. Adobe has not been deaf to this pain and has released this public beta to ease/erase the pain for this part of the Photoshop community. PC owners have not been left out in the cold this Christmas, and will also get to enjoy the new features ahead of time as well. A known bug - brush-size for MacIntel users The Photoshop CS3 Beta can run on a Mac using a G4 or G5 processor or on a new Mac using the new Intel Core Duo processor. Applications that have not yet been updated to run on a Mac using the new Intel processors run under an emulation mode called 'Rosetta'. If you are using Photoshop CS2 on a new Mac you are currently opening the software using Rosetta. New applications that have been designed to run on the new Intel processors are said to run 'natively', i.e. they don't need to open using the Rosetta emulation mode. This is where the Mac user gets the speed increase they have been waiting for. I am currently running Bridge natively on my Mac Book (using the new speed advantage of the Intel processor). I am however choosing to run Photoshop CS3 in emulation mode (Ros...

Go to "Layer > Rasterize > Type". Now our "G" is no longer a text and we can work with it freely. Next step, "Edit > Trasnform > Perspective". Hold "Shift" and move the left bottom control point to left as I did. Press "Enter" to apply the changes.

Ok so the next step of the process is to beside the shape you are going to make. once you have an idea of the shape we will use the pen tool to draw it into the box on our predefined center line. And also add in the shape of the object On the ground plain. So now using our auto foreshortening method we will plot the possion on the opposite side of the center line. Once you have that top view drawn on the ground plain we have to start sectioning the shape off so we can start to build the 3-D object.

Perspective is a part of geometry teaching how to render a three-dimensional figure on a two-dimensional surface, so that, looking at the representation, we have the same impression that we have with the real figure. Therefore, it is easy to see that perspective is very important in photography. This is particularly true in landscape photography. A photographer should know how perspective works and how to exploit it to render reality as he or she desires. Simply stated, perspective relies on two fundamental rules: 1) The nearer the object, the bigger it appears. 2) Parallel lines seem to converge toward a point. Our brain relies on these two tenets to perceive depth and distance. So, getting down to the nitty-gritty, if a photographer wants to create a conspicuous sense of depth, he should make the above-mentioned rules evident. On the contrary, if his aim is to make a picture look flat, he should minimize these two perspective effects. Let us assume we want to produce a strong sense of depth. We can achieve our goal by inserting in our picture a few converging lines. The more converging, the more intense the sensation of depth. Alternatively, or together with it, we can put an object in the near foreground and a far background behind. The object in the foreground will appear bigger compared to the background and, again, this will improve our impression of depth. The nearer the object in the foreground, the higher the perception of depth. For instance, when shooting a landscape picture, have some flowers in the foreground and the panorama behind. On the other hand, if a photographer would like to make a picture look flat, he should remove any object in the foreground or step back from it so as to render it less conspicuous. Be careful when getting closer to an object in the foreground, however, as it may get out of focus. Always keep an eye on the depth of focus of your camera and lens system when taking a picture. Both the foreground and the background should be in focus, unless a blur effect is intentional. So choose the aperture of your camera accordingly. If you happen often to take landscape pictures and then, when looking at them, realize that they do not convey the same feelings as reality, sometimes it may be because of lack of depth. Try applying the rules in this article to give your two-dimensional images a better illusion of depth. More articles about photography at ilghila.com.

6. Press Enter key or Commit button in the Options bar. The resulted image will be rectangular and have no distortions.

Being a secure and well-adjusted newbie, Patre welcomed my comment and asked for clarification of this issue, so here we are. The perspective problem here is caused by a conflict between the camera point-of-view (POV) in the original background image versus the new source (foreground). One POV is higher than the other. The tell-tale signs are the areas I've highlighted below plus what can be seen of the horse itself:

Before Photoshop CS2's introduction of the Vanishing Point filter, cloning away things in perspective was one of the hardest removal tasks of all. Luckily, this incredibly cool filter not only simplifies removing things in perspective, it actually makes it fun. In fact, this is one of those filters that's so amazing, you can wind up spending hours cloning away things that have no business being cloned away. Don't say I didn't warn you.

NOTE: When you use a Transform command, you?re resampling the selection, changing the number of pixels used to reproduce that part of the image. Photoshop uses the resampling algorithm specified in Preferences> General for Image Interpolation. This can degrade the appearance of the selection. Generally speaking, the Bicubic algorithm is acceptable. If you will be reducing the number of pixels by dragging inward, Bicubic (Sharper) is a good choice. Okay, then, what about working with a type layer? The Transform> Perspective command isn?t available for a type layer. You can, of course, rasterize the type layer (converting the editable vector type into a mass of pixels) to create perspective. However, once you do, you can no longer edit the text as type (selecting characters and over-typing them, for example, or changing the color of the type).

Go to the upper menu on your screen and select Edit>Transform Path>Perspective and now go over to the text on the stage and drag downward holding on to the corner of that text: like so:

Then right click on the text layer and select Convert to shape. Then go to Edit > Transform and then choose Perspective. Your text should now have a box around it plus a outline around the text itself:

Perspective Text Let's say you want to create some text that looks as though it is disappearing off into the distance. If you notice, you cannot transform text with perspective transform function. If you rasterize the type before you transform it, the text will look blurry. This seems like a real problem that keeps you from creating this effect. However, there is a way to do this, and we will look at it this week. First let's create some text. I used Impact. The we want to turn this text into a shape. This will allow us to transform its shape in any way we want. We can skew it and give it perspective. To do this go Layer -> Type -> Convert to Shape. After this is done, we will no longer have the ability to edit the text. So make sure you have your text the way you want it before you do this. Above is what your canvas will look like when you have converted the text into a shape. Next we are going to transform it. Go Edit -> Transform -> Perspective. Grab either the top or the bottom left corners of the transformation box. Pull the handle on the corner up or down depending on which corner you chose. This will apply a perspective transformation to the text shape. Now that this is done, we will need to rasterize the shape in order to remove the shape path. Go Layer -> Rasterize -> Shape. This will create a truly rasterized image. Notice how clean and crisp the text is after doing this. If we were to rasterize the type before we transformed it, we would end up with a fuzzy edge. By first transforming our text into a vector shape, we prevent this from happening. This is a great little trick that you will probably find use for at some point. I have used it several times in the past. It only takes a second to do, but it makes a much better final product if you transform the shape first rather that rasterizing and then transforming.

4. Transform the nose. Edit > free transform > perspective. (pic.5).

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