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3ds-Max Tutorials » Objects » tire 

Then move the cube 1 or 2 units backwards on the Z-axis. Why? In the next step you're gonna create a Polygon Object and start adding points and if you keep the cube at 0 on the Z-axis you points will be placed visually "inside" the cube. The points will be created at Z=0 and you don't want that space occupied by the cube. So change the cube's Z-position from 0 to 2.

In this tutorial I'll cover the basics of making a simple off-road tire. This concept can also be used for any other type of tire.

Step 3 - Go to the Create Panel and make a tube. Make Radius1 = 100, Radius2 = 80 and the Height = 60. That way we'll get a real racy tire: thin tire + big alloy's!

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