In this tutorial, we are going to recreate a high-speed photograph of a water droplet falling into a larger body of water, controlling the simulation – within limits – to generate a classic crown-shaped splash. We will start by exploring the basics of fluid simulation, then refining the parameters that control the effect that we want to achieve. Once the initial particle-based simulation is complete, we will generate a mesh to export. Finally, we will import this mesh into a 3D software package and render it to achieve a water-like appearance. We're using XSI, but the .obj file is included in the supporting files, so you could render it in any application you prefer.