Instancer « Design « 3ds-Max Tutorials

Home
3ds-Max Tutorials
1.Colors
2.Design
3.Effects
4.Game Cartoon
5.Human Animals
6.Nature
7.Objects
8.Operations
9.Shapes
Photoshop Tutorials
Maya Tutorials
Illustrator Tutorials
GIMP Tutorials
3ds-Max Tutorials » Design » Instancer 

This tutorial will teach you how to use the particle system of instancing in 3D Studio Max to duplicate a moving arrow that will flow through a tube without penetrating the tube boundaries. The lesson illustrated in this tutorial could be used to create flowing particle movements such as that of blood cells in a vein. This an advanced level tutorial, you are expected to have sufficient knowledge of how to work with 3D Studio Max before attempting it.

We are now going to lock our pivot at the location 0,0,0 so that we do not accidentally move it anywhere. This is done by going through Modify>Freeze Transformation as illustrated in the image below.

w_w___w.___j___av_a___2_s_._co_m__ | Contact Us
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.