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3ds-Max Tutorials » Human Animals » Eye 

Animating objects deals not only with controlling the motion of the object, but controlling its lack of motion also. Constraints are a type of animation controller that you can use to restrict the motion of an object. Using these constraints, you can force objects to stay attached to another object or follow a path. The lookat constraint won't move an object, but it rotates the object so it is always orientated towards the target object.

First, I advice you to use good reference images in order to be aware of the human proportions during your modeling. For this tutorial, i used 3D.SK pictures, and assigned them as a backdrop in my modeling software.

In this tutorial we will create a 3D Eye utilising Maya's Nurbs Technology. I will be showing you some extra tips and techniques that aren't usually shown when creating an eye, these tips will make sure that your images stand out better than anyone else's due to the 'thinking' behind them. I'm not going to bore you either with the exact workings of the eye, I'm simply going to show you how to model it with a lot of other information usually overlooked within other tutorials.

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