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3ds-Max Tutorials » Human Animals » Robot 

Like most tasks in 3D Studio Max and similar products, rigging robots is easy, if you know how. Depending on the complexity of the robot, some may find it even easier than rigging a human or animal character. This is because most parts of a robot do not deform during movement, with the exception of cabling and other flexible parts, so you don't have to 'skin' it. One of the primary challenges in building a cool robot, which still looks cool when animated, is creating realistic mechanical joints. Although you may prefer a simpler look for your robot, during this tutorial we will assume you want to aim for realism.

2. Now select the cube and convert it to poligons (right click on object and select "convert to" -> "convert to editable poly") 3. Move to a top view by pressing f on your keyboard, and than press F3 and F4 to get the look like on picture 2.

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