// Does a simple write.
Byte[] sendBytes = Encoding.ASCII.GetBytes("Is anybody there");
MyNetStream.Write(sendBytes, 0, sendBytes.Length);
// Reads the NetworkStream into a byte buffer. byte[] bytes = new byte[MyClient.ReceiveBufferSize];
MyNetStream.Read(bytes, 0, (int) MyClient.ReceiveBufferSize);
// Returns the data received from the host to the console.
string returndata = Encoding.ASCII.GetString(bytes);
Console.WriteLine("This is what the host returned to you: " + returndata);
} else if (!MyNetStream.CanRead)
{
Console.WriteLine("You can not write data to this stream");
MyClient.Close();
} else if (!MyNetStream.CanWrite)
{
Console.WriteLine("You can not read data from this stream");
MyClient.Close();
} } }