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3ds-Max Tutorials » Effects » Magma 

We need two materials and a mix-map for the magma-ball, so we have to get a "blend" material (name it Magma_Ball). Ok, go into the first material slot of the "blend" material and apply a stone texture as diffuse-color and a bump-map. Name this material "stone" or something like that. (In this example the settings of the stone material are not that important because it is very dark)

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