In this tutorial we will teach you how to create a movie clip inside one of your existing movies in Flash. In this tutorial we will teach you how to create an old time effect, like the ones you see in old movies, in Flash. At the bottom of the sound tab are some buttons. The one on the far right will change the view to frames instead of time. Click on that button. Look at the end of the sound file and see how many frames are in your sound. Once you have all your settings made click ok to return to your movie. On your sound layer, go to the frame number that represents the length of your sound file. For instance, if in the Sound properties tab it showed the sound file to run for 400 frames, go to frame 400 and right click on it. From the pop up choose Insert Frame. You should now see the representation of your sound file on the sound layer.
I am using this on a site but have separate scollers for multiple clips in a movie.
A movie clip symbol in Flash CS3 is like a mini- movie. The advantage is that it will play according to it's own timeline and does not depend on the main scene's timeline. It is great for repetitive animations that form a part of the entire flash movie. Lower in the picture is shown the beginning of a protected SWF file – the header in which is written its fundamental characteristics such as the following: the title of the format, Flash version, file volume and bytes, clip sizes by width and height, frame frequency, the color of background and presence of protection against importing to some Flash editor. Bytes responsible for the latter are highlighted with red ink in the picture. Removing Flash protection is a fairly easy process: simply delete these two bytes 00 06 in any editor which allows you to work with HEX codes, for example in UltraEdit. After their deletion, the file will become correspondent with two bytes and will be downloaded to a Flash editor without problems. For greater precision it is possible to decrease by two units the meaning of the address 04h, but for a Flash-editor this is not critical. Part 1 - Importing sequence of images into Flash. Quite often you need to import a sequence of images into Flash. They can be imported from any editor, and be either 3D or 2D style, or simply a set of pictures which you want to insert frame-by-frame into Flash. So let's take a sequence of pictures. In order for Flash “to understand” that the sequence exactly, the picture names should contain a counter. For example, 001, 002, 003 … or movie01, movie02, movie03 …. Create a new document in Flash. Click on File>Import>Import to Stage…. Select the first image in the sequence. Macromedia Flash will ask if you want to import the sequence of images; click YES. That's all – now you have at your disposal 20 successive downloads in Flash pictures. You can adjust the results, or publish them if you like everything as is. This is what I got: Note: You can import the following: BMP, JPG, PNG, GIF and PICT (for Macintosh). Part 2 - Importing video to Flash. One more wonderful opportunity occurs when importing video. Flash supports many formats, though my favorite has always been, and remains, .mov video clip. I suggest you insert a fragment from the preview of Star Wars 3. Create a new document. File>Import> Import to Stage… Select option “Embed video” in Macromedia Flash document. We need only a fragment from preview, so choose “Edit video” first. Using side scroll in order to set the size, then click Create Clip. Choose a title for your clip, and click the button “Next”. Further you should choose the degree of compression. I chose 56 kbps, modem, since not all users in the Internet have broadband connections. Now press finish and wait while Flash completes the import operation. That's all there is to it. Further all depends on you. Using “Transform tool”, I changed sizes of the video clip, then added background, added some effects and got an entertaining Flash clip. In this short tutorial i will explain how to move a movie clip with your arrow keys, To start you should have the movie clip that you want to be able to control with the arrow keys ready, We are now going to add the Actionscript to the movie clip, we need to select the movie clip and display the Actionscript panel you can do this by either pressing F9 or by going to window>actions, now copy and paste the following code in to it: First of all, open a new flash document and hit F9 (Window>Actions) to open the actions panel. Insert this code: All most of these codes are made up of are if statements and variables.
SWF Quicker is able to edit ALL of the elements in the imported SWF; that is, you can replace the elements in an SWF flash movie as you wish, such as texts, shapes, links and sound… totally without an FLA file. Step1: Open the liquify.swf File in SWF Decompiler I've been trying to use: To fully understand this article and the terms used within you might need to touch up on your Flash MX Event Model knowledge. 1. After you have created your movie, click Movie> Preloader to open the Preload Movie dialog box. Check the Preload Movie box. 2. Select the Text Message radial button. 3. Enter your Loading message into the text box provided. 4. Go to the Percent Preloaded box and enter in the amount (in percentages) of your movie that you want to preload before it begins to play. 5. To specify the text display options, click the Options button. Here you can specify text size, message color, font type, and style. Note: If you have a not-so-long movie, you might want to preload a smaller percentage, like maybe 40%, so that viewers can begin to view the first part of the movie while the rest continues to load. For longer movies you might want to preload around 75% so that once the movie begins, no interruptions occur as the remainder of the movie streams in. If you want a progress bar to visually display the amount of your movie that is preloaded, then check the Progress bar box.
Flash on the beach 2009 - Day 1
Movie clips are also Display Object Containers. This is a type of object which can hold display objects. This means movie clips can contain various display object types, such as other movie clips, sprites, or bitmaps. Flash creators moving to ActionScript 3.0 and Flash CS3 may find that movie clips have become somewhat 'de-emphasized' in the latest documentation and tutorials available. This is perhaps a result of Adobe's commitment to expand its reach to Java and C++ developers, as well as expanding Flash's potential as an application platform which goes beyond timeline-centric media. mc.duplicateMovieClip(newName, depth, {parameters}); A visit to Yahoo! or MSN's Slate will show you a workable version of this effect where an annoying Flash ad appears in the middle of your screen with the content from the page visible behind the animation. I hope I am not giving those advertisers - content on putting a big transparent image of a Coca-Cola bottle right over my analysis of the latest in TheOnion.com - any new ideas!
trace(currentclick); nextImage = galerija.drzac.thumb[currentclick].image; currentclick=currentclick+1; trace(”next: “+nextImage);
There is another way of knowing where your external movie will load by loading into another level - but that will be discussed in the next tutorial. There is also a way of dynamically creating an empty movie clip with the createEmptyMovieClip() command - without the need to create an empty movie clip in the library. 2. Select the movie clip which you made, and go to the Instance tab, similar to what it looks like on the left. Name it "box". Then, go to the top of the screen on top to the timeline, right click on the first frame, and choose "Actions". In there, write the following code, you can copy paste it if you would like: 105. flash mx movieclips
What is the difference between your regular ole Flash site and a professional one? Well, it largely comes down to opinion, but there are also some key elements to look at. I've learned after viewing Flash sites for years that the ones that catch readers' attention more than anything are the ones with great graphics. Yes, graphics and design, NOT programming. Reducing your Flash Player file sizes is no longer so important because many people now have high-speed Internet connections. But not everyone does. So it still isn't a bad idea to spend a little time thinking about shrinking the size of your Flash movies. There is no point in being able to create great Flash movies if you cannot Publish the movie to the web! This tutorial looks at the group of files that is created as Part of the Publishing process and goes through the steps that you need to know in order to get your Flash movie onto a web page or into other formats. Working with Movie assets within Flash CS3 allows you to divide your animations into modular sections, each with their own characteristics that can be modified independently of each other. The Steps in this tutorial represent all you need to do to define a site in Dreamweaver before you work on it on your local hard drive. The other categories in the Site Definition dialog offer additional functionality, such as FTP capabilities that make it easy to transfer your site to a Web server from within Dreamweaver. You'll find the FTP settings in the Remote Info Category. If you're using a commercial service provider, you'll need to select the FTP option from the Access drop-down menu in the Remote Info Category and fill in the relevant information from your service provider before you can use Dreamweaver's Get and Put features to upload and download files from your server. This tutorial was written for the Flash Designer software, which allows you to create flash animations in a much easier way than by using Macromedia Flash. You may get Flash Designer here. Note: You will see several tags that start . Place your line of code in the same section as the other param name tags. The order of the param tags does not seem to matter. The wmode="transparent" should go inside the embed tag as above. The aim of the tutorial is to learn how to create a Flash movie that the user can draw with whist online. At the bottom of the page you will see an example of a complete Paint program created with this same script. In order to be able to distribute movies created in Flash, there are necessary two actions: to create a SWF file and propose the installation of the Flash Player for someone who wants to visualize it. In the first frame of the text layer, in stage, type text "asd" using a font close to handwriting. I chose "AdineKirnberg-Script" for this example. Want to integrate video in your Flash movie? You have two choices. You can embed the video in your Flash document, or keep progressively download it into a SWF file using from a FLV (Flash Video) file. In this tutorial you'll learn to use the Media Playback Component to display a FLV file in a Flash movie. Levels enable you to play several Flash movies one on top of another or to reload new movies into the same space that the original movie was playing. When you play a Flash movie it automatically plays in level zero. If you want you can simply play one movie over top of the other. Subsequent movies would load into level one, two, three etc. There is another way of knowing where your external movie will load by loading into another level - but that will be discussed in the next tutorial. There is also a way of dynamically creating an empty movie clip with the createEmptyMovieClip() command - without the need to create an empty movie clip in the library. What is the difference between your regular ole Flash site and a professional one? Well, it largely comes down to opinion, but there are also some key elements to look at. I've learned after viewing Flash sites for years that the ones that catch readers' attention more than anything are the ones with great graphics. Yes, graphics and design, NOT programming. After reading the Macromedia Flash MX Actionscript Manual, i would expect the above code to output the words "Data was recieved" everytime a piece of the Macromedia Global Navigation swf file had downloaded into the movie, but because of the drawbacks i explained previously it doesnt. The Movieclip.onData event handler is deleted when the loadMovieNum function is called, therefore you cannot use the Movieclip.onLoad event handler to create a preloader for a loaded movie or a loaded image. The Clips are one of the tools that give greater power to Flash 8, allowing us to create more complex movies and increasing the visual effects, since multiple and independent movements, and connections between different document Clips can be created. Movie Symbols provide you with a method to make animations without altering the main timeline. It will simply be running on its own timeline within itself. It reduces the clutter and helps with accessibility. This tutorial demonstrates how to make an animation in a movie symbol. Ok, here first set the rect rectangle as image's scrollRect property (and crop the image). then create an "onEnterFrame" function within the image movieclip and Delegate to the Slider2 class enterframe. In the Publish settings Flash offers additional compression to all of the above. If your Flash movie is going online I suggest you use it. I have never noticed any additional reduction of quality by using this additional compression. The total file size can be reduced by up to a massive 20% !! To be able to do this, is absolutely crucial to Flash programming. Here we are going to get a movie to play backwards, but this same principle can be used in hundreds of different ways. At the end of this tutorial you will find links to sample files that use the same system of a controller movie clip to give instructions in a variety of different circumstances. I have struggled so hard to find a cure for this. After trial and errors, thank God, I found a way to preload the main movie with levels all at the same. Some websites preload levels one at a time and it will get annoying for some users to wait every time for a different movie to load. If you follow this tutorial carefully, you should have no problem. There is no point in being able to create great Flash movies if you cannot Publish the movie to the web! This tutorial looks at the group of files that is created as Part of the Publishing process and goes through the steps that you need to know in order to get your Flash movie onto a web page or into other formats. Only thing do you need is change r2 variable (number of intros) and add or clear "swishArray[X] = "introX.swf";" on function getSwish()
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