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Flash Tutorials » Design » 3D 
Flash MX was the first version of Flash to add support for the FLV format, playing through Flash Player 6. This allowed import of any standard video file supported by QuickTime or Windows Media Player, including MPEG, DV (Digital Video), MOV (QuickTime), and AVI. This process involved the addition of the Sorensen Spark video codec to Flash authoring and to Flash Player. Flash MX installation included the Spark codec. A video could be imported and embedded on the Flash timeline in a manner similar to the earlier "flipbook" technique. To play back these videos, the Sorensen Spark codec was built into Flash Player. The technique proved very popular, though file size was still an issue.

It seems there a few newbies here who want to know how to export some 3D stuff into Flash. Well, I thought I'd just make a quick tutorial outlining how to do exactly that. First, it is not essential that you have Swift 3D, but it does come in handy, since it has a built in exporter used specifically for exporting to Flash. I HIGHLY recommend that you don't use Swift 3D for anything but rendering, since it simply sucks at just about everything; even the newest v5 is nothing special. The only reason you should use Swift 3D to export certain 3D models is for a turntable effect, that spins the 3D model all the way around to get every angle. Otherwise I suggest using something like Blender or 3ds Max (here or here) . I personally prefer 3ds Max, because it has a simple intuitive interface/workflow which is perfect for beginners, but if you're into free stuff, try Blender. Secondly, if you're not looking for a turntable effect (which I explain how to do in a second) then Swift 3D is not necessary. There is however a plugin for 3ds Max that allows you to do the same thing that you can in Swift 3D, but in 3ds Max, of course. The plugin for 3ds Max can be found here This first step shows how to get certain angles without the help of Swift 3D, and only the Swift 3D Max Plugin. Assuming you have 3ds Max and have now installed the above plugin, we're ready to start exporting. I will take a file that will be available as a resource later on as an example. First, we have the gun:

Thinking of the actual ideas for these buildings was a job in itself, I found a few would come from some pen and paper sketches, but by far the best method for generating ideas for this kind of project was to really get stuck in. By this I mean simply play with different shapes, tools and modifiers within your chosen software package, you?ll be amazed what you can sometimes come up with by accident.

Start a new document in Flash. Size and Background Color don't matter as this so going to be a transparent background image anyways.

Once it is assigned a texture we position the Sprite3D in the scene via the coords property. We then set the scale of the Sprite3D.

In addition to the static properties, there are four more local properties in the Imposter class.

Go to the next phase

Create Models From the data, create the model object and assign the data to object class variables.

Swift 3D is the most versatile tool for creating web-ready 3D animations for use with Macromedia Flash. Through the combination of an easy-to-use interface, the industry standard vector exporter and a full ray tracing rendering engine, Swift 3D enables 3D novices and veterans alike to quickly create high-quality 3D animations. Swift 3D exports to both raster and vector file formats including Macromedia Flash (SWF), AI, EPS, JPEG, BMP and more, making it the ultimate tool for publishing your 3D designs wherever you want.

In this tutorial, we will create a simple 3D gallery for a few photos. Before you get started, you will need to download Papervision3D, and make sure you have a class path within flash pointing to it's location on your computer.

Click here to download all files for this tutorial http://twurl.nl/pah6jd

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