Leaving the onion skin outlines on, we'll now change the tween so that the bee follows a curved path to land on the sheep instead. To get a symbol to tween along a specified path instead of in a straight line from one point to the other, you need to add a motion guide layer with the path in it. This is done by selecting the motion-tween layer (ie, make sure the "bee" layer is highlighted) and clicking the "add motion guide" button right below the frames. That causes a layer to be added above the layer with the motion tween in it, and that is where you'll draw the path. The easiest tool for drawing a path is the pencil, with the "smooth" option on (an option at the bottom of the tools panel when the pencil is selected).
3.1 To avoid having to prolong the duration of the first keyframe in the floor layer each time you are moving your ball around, insert a Frame in frame 80 of the floor layer. Do like you did before: right-click on the frame and select Insert Frame.
You have just inserted a new keyframe in the mouth layer. This is necessary for any kind of animation in Flash, because a keyframe makes change possible. Whenever you want to animate something, be it movement, color or shape change, you must use a keyframe.
1 Open a new Flash document. Draw something with at least three colors, and that is assymetrical (i.e. don't draw a single-color circle or rectangle). Select your drawing (all of it, don't leave any part unselected!) with the Selection Tool (V) and convert it to a Movie Clip symbol by pressing F8 (or choosing Modify > Convert to Symbol).
1 Open a new Flash document. Select the Oval Tool (O) from the Tools panel. If you are working in Flash 8, turn the Object Drawing option off – the icon on the left in the options panel (see image below).
In this tutorial you will learn you to use flash's tweening techniques to create smooth animation. There are two types of tweens, shape and motion tweening.
In this tutorial you will learn the VERY basics, so if you have never used flash before you are in the right place! I will show you basic navigation around the interface, how to add / remove frames and create a basic tweens.
Open up a new Flash AS2 document, and rename the first layer to 'stuff' and set the framerate to 31. Select the circle shape tool, and set the border colour to none. Draw a circle on the stage and select it.
This tutorial is for people who have just picked up flash, so i will be explaining how to do everything as easily as possible. You will learn about the timeline, about some of the tools, about movieclips and of course, how to motion tween.
Step 5: We want to make certain that this animation does not interfere with the previous animated frames. To do that we need to copy our last keyframe of the small blue circle to a new frame, directly afterwards. Do this by clicking on frame 12 to select it; then right-click and select "Copy Frames". Now click on frame 13 (which should be the very next frame) and right click, before selecting "Paste Frames". This should place a copy of the keyframe on frame 12 on frame 13. If you have done this successfully, your timeline should have changed from my example above, to the example below.
How often do you want to move an object by some predefined amount over a certain period of time? Like "move to this point in 2 seconds". This sort of movement over a timescale is the cornerstone of animation and scripting. Unfortunately to implement this in code is quite tedious. You first need to work out how fast you should be moving, and then keep track of how long you have actually moved. It's not hard, but it does require writing a lot of boring code.
Series: SWF Quicker 3.0 Estimated Time of Completion: 45 minutes Description: In this course, you'll mainly learn how to create image tween animations, however, the functions like creating motion tween animations, adding texts and creating fade in/out effects are also involved.
Let's first have a look at the basics of motion tweening. In Part 1 of the tutorial we will create a simple animation that shows a red circle moving from left to right.
5. With keyframe 30 selected draw a circle on the stage, this will represents the final state of our morphing. (Fig5) Fig5 We now have a star on frame 1 and a circle on frame 30 that are both linked with a shape tweening (Fig6) Fig6 If you test your movie you should end up with an animation like the one shown below :
Motion tweening is much more advanced than shape tweening, and has a lot more rules associated with it. However, these are useful, as there is much more you can do with one of these tweens.
Tweening is the process of creating a smooth animation from just two key frames. Of course, that's an incomplete description of tweening, but yes, I think it's good enough for the purpose of this tutorial. :-) There are two kinds of tweens in Flash: 1. Motion Tween 2. Shape Tween In this tutorial, we are going to talk about motion tweens. Below you can see an example of a motion tween in action.
In photography, a motion blur is created when the subject moves too fast for the speed of the film to capture. The result is a streak trailing the subject. In animation, we can create the illusion of speed by adding motion blur to an image. In this tutorial, we'll use the Blur filter and motion tweening in Flash 8 to create the illusion.
If you've been using Flash for a while, you're probably very familiar with animating objects using Timeline tweening and may want to skip past the next paragraph. However, if you're a new user, you might need a little information about tweening and frame rates before starting the tutorial.
Create a new empty Flash movie, use the Oval Tool to draw a circle on the stage. Select the circle using the Selection Tool (double click to select the circle and its outline) and press F8 to convert the circle shape to a symbol. To be able to motion tween objects in Flash, an object has to be converted to a symbol. For regular motion tweens we can convert our object into a Movie Clip symbol or a Graphic symbol. Select Movie Clip for this tutorial as it provides the option to use the Flash filters introduced in Flash 8. The Name that you give to your symbol does not really matter here, you can call this circle.
Tip: You can also choose the snap option on the property inspector but only when you are on the first frame of the tween. Then move to the end frame of your animation (still on the content layer) and snap your object to the end of the path.
Step 1 Create a small circle to the left in the Stage area. Do this by selecting the circle tool from the left toolbar. Draw the circle in the Stage area.
In Flash whenever you use an object more than once you create a symbol. This saves on download time as the symbol downloads only once. Even though you may use it many times the original symbol is simply repeated as many times as need be without repetitive downloads. In Flash when you animate with a technique called tweening you must use a symbol. Tweened animation only use symbols.
Shape tweening is a method in which you convert any shape to any other shape, for example a rectangle will be converted to a circle in the following example.
In your animation, there will be many instances in which a change in color will be needed. Whether it be to hide or show an object, this technique can be used in many ways. We will discuss a simple color change.
If your animation follows some simple guidelines, you can save yourself lots of work (and reduce your file size, too) by using Flash to calculate the in-between frames for you automatically. You create just the first and last keyframes, and Flash figures out what should go in between. In animation technobabble, that's called tweening - a quick, fun way to create great animations.
The new motion editor in Flash CS4 is a welcome addition to the Flash toolkit and it has some new options to speed up motion tweening. However, there are still some techniques that will require users to employ the classic tween. David Stiller goes over one of those techniques and looks at some of the new motion tweening features in CS4.
Motion tweening was introduced into flash as an alternative to more traditional methods such as keyframe animation, which was outlawed because of its limits and boundaries. Tweening for flash covered leaps and bounds because it allowed the user to use flash as an automation. When one would tween, flash would, in a sense, guess, or calculate the best position or appearance for each frame that the tween covered. This allows the user full control over what the tween's actions and appearances are without the mess and wasted time.
Tweening is a key process in flash animation. Flash animation is created by making changes to position or shape of the object frame by frame. The process is done in the way that it gives the appearance that the first object evolves smoothly into the final object.
1. I want this mouse to move a little bit around. So, what do I do? I create a motion tween. But not any kind of motion tween. A path tween. Using path tween I can easily control the route of the object I want to move.
Note: In this example the word web animates independently to the opening animation. Click the play button and watch the word web. It animates irrespective of what the word wasp does. This is little concept enables you to do so much. It means that one object - such as an animated word (or group of objects) react in ways which is not dependant on what other objects are doing. This gives you tremendous flexibility and fluidity when building your Flash Movies.
Now click anywhere between the 2 keyframes and go to the properties section located below the stage. Goto the tween option and select "Shape". Press Ctrl+Enter to preview your animation.
The aim of the tutorial is to learn how to morph shapes in Flash. In Flash this is called tweening shapes. This is a simple form of animation that changes one shape into another.
The aim of the tutorial is to learn how to tween symbols using motion guides. Ordinarily with a Tween an object moves in a straight line from one point to the next. Motion guides allow you to move an object in a curve or spiral between one point to the next.
Note: In this example the word web animates independently to the opening animation. Click the play button and watch the word web. It animates irrespective of what the word wasp does. This is little concept enables you to do so much. It means that one object - such as an animated word (or group of objects) react in ways which is not dependant on what other objects are doing. This gives you tremendous flexibility and fluidity when building your Flash Movies.