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Shockwave3D can only accept a single texture map exported from MAX. To export opacity, a 32-bit .tga or .tif file with the opacity must be placed in the diffuse channel. This time around I will show you how to do a pretty good looking shockwave effect not using plugins. So start max up and create a tube object with radius 1 -70 and radius 2 about 50. Set the height about .6 or .7 high as we want this to have some depth. Also give it about 70 sides. |
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