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3ds-Max Tutorials » Objects » iPhone 

To begin this tutorial, first download the reference images of the iPhone- Front & Side .?? You can create your own setup file by making two planes to put the reference images on in Max. For the front reference plane, I use dimensions 4.5? x 2.14? with a .1? plane thickness. Step 1. Ok lets get started. Start by creating a cylinder with 28 sides, 5 height segments and 1 on the cap segments. I started with a radius of .35, and a height of -0.35. Yours can be slightly different from this, just create the proper curve of the left iphone corner with the cylinder. It is important to try to match this cylinder's thickness with the side view (left viewport) of the iPhone before moving on. Also, line it up so it doesn't go past the silver trim in on the left viewport. You'll see why on step 3's image on the next page. Going to your modify tab on the right panel (looks like a blue rainbow) right click on your cylinder and select “Convert To: Editable Poly”. Next, click the Black box with the + sign next to your newly created Editable Poly object to expand it's sub-object catagories and select the “Vertex”. Select now the vertices as shown (15 of them plus the 15 on the back and middle sections) in the image to the left and drag them to the right so they match with the width of the iphone. When you do this, make sure “Ignore Backfacing” in the selection area of the menu is NOT checked. You'll notice you have an un-even amount of vertices on either side. Drag back to the center the odd ones so as to even it out. <– See image. Hide the side reference (right click while selected and set to “hide selection”) view if it's getting in your way for now.

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