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Flash Tutorials » Design » Arts 

Being able to dream up and create a cool character or picture is one thing, but Adobe Flash lets you take your work to a whole new level.

While this has helped maintain user interest and click-throughs, users are becoming harder to engage through advertising as they become desensitized.

2. Create a new file of 160 X 160 Pixels. Make five layers. Name each layer by double clicking on it.

2. Create a new file.

Occasionally, you'll find that the lines you're drawing will intersect, and you can't curve them properly. If this happens, create another layer on top of the one you're working on. Draw the line(s) that you need, then cut them and paste in place on your working layer. Once you've gone over the main outlines of your picture, you'll have something that looks like the image below. If you hide your base layer, you'll get a good idea of how your drawing is progressing.

In Illustrator CS3, choose File>Open and navigate to the butterflyDream.ai download file. This file has lots of different design elements that we'll turn into symbols to use in Flash CS3. This workflow has been helped tremendously by allowing designers to create Movie Clips directly from within Illustrator. Illustrator artwork will also now render perfectly inside Flash, which it certainly didn't do before CS3. Now let's get started by creating our symbols.

This tutorial is about this design. Its based on all swish2. There are many methods used in this that I'll explain you one by one with images but if you will make this design in AbodobePhotoShop then it'll take some time to make it smooth but in swish2 you will simply follow the few methods.So lets get started. Remember that red line represents method, blue line represents method's sequence and green line represents link between two or up to two tools.

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