Save your FLA and paste the .as file into the same directory, and write this code:
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Yup, sry for the delay, I've had a lot of work recently.
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That statement contains both a declaration of the instance, and assignment of a value to it. The declaration and assignment are sometimes done in separate statements (especially if the value that will be assigned is not known at the time the instance is declared), like this:
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use instance of color class to set color of movieclip, color transition, random color, for/in loop |
ActionScript 2 classes, where to store, path, class structure, import
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If you have a movieclip on stage, like square_mc above, the code below will check for activity on the arrow keys and move square_mc accordingly. Notice that the Flash movie must have focus (must be clicked on somewhere, eg) before it can respond to key events in a browser. Also notice that no onEnterFrame is needed for continuous checking, because Keypress events are automatically checked for and broadcast by Flash. The onKeyDown function will be carried out for whatever key was last pressed (and/or held down): |
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Navigating the XML tree in AS3 = Simple enough. Loading Multiple XML files with your class = Very cool and easy enough.
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package {// unless stated otherwise // the action script file will sit // on the same folder as the FLA file! |
But as soon as your program goes beyond the very simple, putting all of your code on the timeline can make things more complicated than they need be. Finding the particular piece of code you want to edit can be tricky, and if you return to an application some time after you first wrote it, simply working out how it works can cause a few headaches.
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Hi, for this tutorial, we'll be dealing with actionscripted movement using ease class built in flash mx and higher. Actionscripted movement can be attained just by changing the "_x" values and/or "_y" values of a movieclip. However in this tutorial, we will go beyond that. Will be having more than a linear movement, and that is the easing class. |
2. Draw a star on the stage. The polystar will help you in that.
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2. Create a dynamic text field of size 100×60. You can draw it anywhere on the stage. |
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Notice that we didnt have to set any export for actionscript or anything when we created the MovieClip. This is because we set the instance name for the clip onStage via its properties box and thats enough for us to be able to approach it from the class we will be writing. |
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We do this by using Public and Private (explained above). Before our class definition and our constructor function type “public� this now means properties are accessible within the class as well as from instances of the class. Before our Method type private, this now means the properties are private when they're accessible only within the class.
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Step 3 - Create A New .fla File
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For example, i have a class file named “myfunctions.as”, i place that file in the Includes directory: |
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Explaination of the above code:
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This concludes our tutorial. The code below illustrates the simple usage of the Loader Class, the ProgressBar component and the Event.COMPLETE event. You may download the end source file from this link. Feel free to post at the Oman3D Forum if you have any questions.
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The Timer Class in AS3 lets you execute any code repeatedly over specific time intervals. It is an extensive class which offers functionality that exceeds the older setInterval() method which is more commonly used in previous versions of ActionScript. This tutorial will teach you the basics on how to use the Timer Class to execute any code repeatedly over a period of time. You are expected to know the very basics of the ActionScript 3.0 Event Handling system to follow this tutorial.
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The alternative method for using the TransitionManager Class is by creating an instance of it and then executing the transition by using the .startTransition() method. The difference between this method and the previously used .start() is that the .startTransition() method does not require setting the target movie clip because it is specified when instantiating the class. This method is one line longer than the previous method. It can be used in the generalized code below:
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The Tween Class lets us create simple animations easily in ActionScript by specifying the starting and ending points of an object animation positions. This tutorial will teach you everything you need to know about the Tween Class, it's basic usage, easing variations, Tween methods, and Tween Events as well. The movie below shows an image moved around using the Tween Class. |
The MovieClipLoader class is an ActionScript tool for loading external content such as images and Flash movies into another Flash movie. Other ways for doing this same thing is the Loader Component and the old .loadMovie() method. The MovieClipLoader class is better than those other two methods because of its flexibility and advanced options for tracking the progress of your downloaded objects. This tutorial will teach you the basics on how to use the MovieClipLoader class to load an external image in Flash at run time. You are assumed to have a beginner knowledge of ActionScript in order to follow this tutorial.
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The Tween class is used to create smooth animations using ActionScript by providing us with various controls for changing the value of any object properties over a period of time or frames. Using the Tween class for animation has many advantages over using traditional timeline motion tweens as it offers great flexibility and tighter control, makes it possible to set the animation duration in seconds instead of frames, allows us to create non-linear animations, and makes the updating process of animations easier. The animation shown in the example below is controlled by an instance of the Tween class. Read on to learn how to use it. |
Lost Flirts - a Joomla 1.5 component from scratch on September 29th, 2009 |
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Shared Objects are very similar to cookies on a browser, however, they are not stored with the rest of your browsers cookies and are not deleted when the user deletes the regular cookies, instead they are completed managed by the Flash Player. |
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The MovieClipLoader is a variable that will broadcast events to a listener object that you assign to the loader. This listener object has functions assigned to different event names. When the listener catches one of the broadcasted events that it has been assigned a function for (in other words: told to listen for), the assigned function will be executed.
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Now create a dynamic text field with the following properties:
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3.0 3D 3ds Add Adjustments Adobe Ajax Ball Biped Blur COMPOSITING CS3 CS4 Cart Change Cinema Clip Colorize Custom Digital Dreamweaver Eclipse Editor Extended Extract Flv Frame GRADIENT HTML Illustrator Image Interface Java Javascript Layer Learn MIDI Max Menu Microsoft Modeling Modifier Photo Photoshop Player Polygon Poser Premiere Reflection SEO STYLES Shape Shopping Smart Studio Text Texture Texturing Using Video Watercolor action actionscript adjustment after align animate animated animating animation animations apple application audio background basic basics black blend border brush button camera character class clone color colour command contrast create css cut data database design drawing edit effect effects elements engine excel export exporting expressions eyes file filter filters final fireworks flash flex footage form framework free function gallery glass google guide help home how images in indesign jquery language layers lens library light lighting logo looping mac macromedia makeover marketing mask masking masks maya mesh model motion movies music mysql noise object objects optimization over panel photography photoshopmama php plugin polygons portrait pro professional rascal999 raw retouching saturation screen script search select server shadow sharpen site skin smoke smooth spielvan table thelittlephotoshop time tips to tool tools turkish tutorial tutorials tween vector warp web website white windows xml |
3.0 3D 3ds Add Adjustments Adobe Ajax Ball Biped Blur COMPOSITING CS3 CS4 Cart Change Cinema Clip Colorize Custom Digital Dreamweaver Eclipse Editor Extended Extract Flv Frame GRADIENT HTML Illustrator Image Interface Java Javascript Layer Learn MIDI Max Menu Microsoft Modeling Modifier Photo Photoshop Player Polygon Poser Premiere Reflection SEO STYLES Shape Shopping Smart Studio Text Texture Texturing Using Video Watercolor action actionscript adjustment after align animate animated animating animation animations apple application audio background basic basics black blend border brush button camera character class clone color colour command contrast create css cut data database design drawing edit effect effects elements engine excel export exporting expressions eyes file filter filters final fireworks flash flex footage form framework free function gallery glass google guide help home how images in indesign jquery language layers lens library light lighting logo looping mac macromedia makeover marketing mask masking masks maya mesh model motion movies music mysql noise object objects optimization over panel photography photoshopmama php plugin polygons portrait pro professional rascal999 raw retouching saturation screen script search select server shadow sharpen site skin smoke smooth spielvan table thelittlephotoshop time tips to tool tools turkish tutorial tutorials tween vector warp web website white windows xml
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3.0 3D 3ds Add Adjustments Adobe Ajax Ball Biped Blur COMPOSITING CS3 CS4 Cart Change Cinema Clip Colorize Custom Digital Dreamweaver Eclipse Editor Extended Extract Flv Frame GRADIENT HTML Illustrator Image Interface Java Javascript Layer Learn MIDI Max Menu Microsoft Modeling Modifier Photo Photoshop Player Polygon Poser Premiere Reflection SEO STYLES Shape Shopping Smart Studio Text Texture Texturing Using Video Watercolor action actionscript adjustment after align animate animated animating animation animations apple application audio background basic basics black blend border brush button camera character class clone color colour command contrast create css cut data database design drawing edit effect effects elements engine excel export exporting expressions eyes file filter filters final fireworks flash flex footage form framework free function gallery glass google guide help home how images in indesign jquery language layers lens library light lighting logo looping mac macromedia makeover marketing mask masking masks maya mesh model motion movies music mysql noise object objects optimization over panel photography photoshopmama php plugin polygons portrait pro professional rascal999 raw retouching saturation screen script search select server shadow sharpen site skin smoke smooth spielvan table thelittlephotoshop time tips to tool tools turkish tutorial tutorials tween vector warp web website white windows xml |
3.0 3D 3ds Add Adjustments Adobe Ajax Ball Biped Blur COMPOSITING CS3 CS4 Cart Change Cinema Clip Colorize Custom Digital Dreamweaver Eclipse Editor Extended Extract Flv Frame GRADIENT HTML Illustrator Image Interface Java Javascript Layer Learn MIDI Max Menu Microsoft Modeling Modifier Photo Photoshop Player Polygon Poser Premiere Reflection SEO STYLES Shape Shopping Smart Studio Text Texture Texturing Using Video Watercolor action actionscript adjustment after align animate animated animating animation animations apple application audio background basic basics black blend border brush button camera character class clone color colour command contrast create css cut data database design drawing edit effect effects elements engine excel export exporting expressions eyes file filter filters final fireworks flash flex footage form framework free function gallery glass google guide help home how images in indesign jquery language layers lens library light lighting logo looping mac macromedia makeover marketing mask masking masks maya mesh model motion movies music mysql noise object objects optimization over panel photography photoshopmama php plugin polygons portrait pro professional rascal999 raw retouching saturation screen script search select server shadow sharpen site skin smoke smooth spielvan table thelittlephotoshop time tips to tool tools turkish tutorial tutorials tween vector warp web website white windows xml |
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Notice that to declare an interface we write : interface InterfaceName in the declaration section. Then in the body , between the brackets, we simple declare the name and arguments of the methods of the interface. There is no bracketed section. That gets done in the impementing class. So, lets make a class that implements an interface. |
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Locate the directory where you installed Flash MX, inside of that directory you will find a directory named Configuration, go down another level, into that directory and you will find a directory entitled 'Include'. If you place all your class files and regularly used include files inside of this directory, you can include them in your flash movies using once simple class path. For example, i have a class file named "myfunctions.as", i place that file in the Includes directory: Flash MXConfigurationIncludemyfunctions.as |
Working with Fuctions and Methods | Using AS3 to call methods of The MovieClip Class
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