but it's not so you would have to first: change this: function changeQuotes(e:TimerEvent){ randomQuoteTween(); } to this: function changeQuotes():void{ randomQuoteTween(); } function callChange(e:TimerEvent){ changeQuotes(); }
Once you have your videos and thumbs ready I suggest that you start off by creating a folder for this project somewhere on your computer. In side this project folder we are going to have two folders, one will be used to host our videos while the other will be used to host our thumbnails. Start by creating the first folder, name it video.
IHi here's another tutorial for you guys. I picked up a very nifty component for flash. It was developed by Alessandro Crugnola (Sepirtoh IT) and was inovate by Emanuele Feronato to add pauses.
Stage left, is an instance of AFWLoader (loader_mc) for displaying the article's image; On the right are two AFWTextSlider instances (ts_title_mc and ts_desc_mc) which will be used for the article title, and content (description). What follows in the code for frame 2:
Getting the file name is just one step further. currentImg is a Number variable that stores which image we are on. Thinking of our XML var as something similar to a bunch of nested arrays we can see how you might access a specific file name with xml.img[currentImg].@file This says we want the file attribute in the [currentImg] (first second so forth) img element which is in our base element. There are quite a few ways of finding what you need in an XML doc and you can learn more about them here.
This tutorial will teach you how to create an XML music player using AS3. The songs to played in our player will be specified in an XML file so that the player loads each song as required. The songs in the player can be updated by simply updating the XML playlist file so that you do not have to go back to the FLA.
Using XML is one of the best ways for structuring external content in a logical format that is easy to understand, process, and update. This tutorial will teach you the basics on how to load and process XML in Flash using ActionScript 3.0. You are assumed to have basic knowledge of ActionScript in order to follow this tutorial.
Start off by creating a main project folder for our slideshow. Insider this folder create a sub folder named images that will host our images. Unzip the file we have given you and put all your images inside it. Our XML file will be placed next to the images folder.
XML can be used to load external data in Flash to provide an easy method for structuring content so that it is easy to understand, process, and update. This tutorial will teach you the basics on how to create a Flash-friendly XML file and how to load and process this XML file in Flash using the ActionScript XML object. You are assumed to have intermediate knowledge of ActionScript in order to follow this tutorial.
This is an intermediate ActionScript 3.0 tutorial that will make use of the XML Class, the URLLoader Class, the Loader Class, the Tween Class, and general AS3 methods and tools such as event handling, loops, functions, and conditionals. Make sure you read all of our relevant tutorials on those topics before attempting this tutorial.
This is an advanced Flash ActionScript tutorial that will make use of the XML Class, the MovieClipLoader Class, the Tween Class, the Drawing API, and general ActionScript methods and tools such as the setInterval method, masking methods, loops, functions, and conditionals. Make sure you read all of our relevant tutorials on those topics before attempting this tutorial. You may also want to check our previous XML image gallery tutorial to learn how to create another type of advanced image gallery.
New we are going to integrate XML file with Flash. We will read XML data using a flash and display it. To read XML file we are going to deal with inbuilt function provided by macromedia flash. The event we're dealing with here is the event of the XML being fully downloaded and introduced into Flash movie. This is the called the onLoad event.
1. First open up a new flash document. We are going to create the form elements and then get into loading the xml. (Please refer to the picture to see how everything was arranged.) First of all you will need to make three layers. Name them actions, text, textBoxes. In the first frame of the actions layer add a stop(); action. Next we will create the form.
Sometimes you need to pass a flash file information. Perhaps you're making a flash-based photo gallery or an mp3 player. Maybe you want to use flash to parse server information. Whatever you need to do, it may make the most sense to use XML to pass your data to flash. Using XML is good because it's easy to parse as flash has built-in XML tools. In order to use an XML file, you need flash to do 2 things: read it and parse it. Here's an example of the code you'd need to read in an XML file (called info.xml) and parse it:
here's my code… private function onXMLLoadComplete(e:Event):void { xmlSlideshow = new XML(e.target.data); slideCount = xmlSlideshow..image.length(); switchSlide(null);