This time a short tutorial on how to let a biped walk. There are a couple of different ways you can do this. For example you can use the footstep mode, or you can use pre-recorded motions and load that onto you biped. I will presume you have some knowledge. if you dont understand it, please contact me!
1.There are a lot of ways to light a scene. If you create just one light to illuminate your scene, for example a spot light, in this case this Light is called a key light(See figure 1 below). If you add another light to brighten the shadow areas, created by the key light, and the areas that are not lit by the key light, this light is usually called a fill light(See figure 2 below). If you add a light to make your object in the scene stand more out from the environment, by creating a light behind the objects ,that Light is called a rim or backlight (The backlight can't be used to illuminate the objects inside the scene, it is just used to separate your objects from the background environment ) (See figure 3 below).Also, if you have all these light above the object in your scene, you can create another light under your object. That light is called a bouncing light which is a way to fake radiosity. (See figure 4 below) 2.In most of the cases the key light represents the sun, which a hot color like red and orange and almost all the times the fill light represents the sky which has a cold color like blue. In this case the key light and the fill light have different colors. This is called a complementary (Opposite) way in coloring your lights in your scene, which is the most common way in CG lighting. (See figure 5 below) 3. Be careful with the intensity of the lights. The key light has the most intensity and the fill light has in almost all cases, half of the intensity of the key light and the bounce light also has a bit lower value in intensity than the key light, but the back light is two times (or more) higher in intensity than the key light, why? Because this light as I mentioned before is not used to illuminate the scene but is used to make the edges (borders) of your objects brighter and to separate them from the background. 4.There is another note which is specific for 3ds max users as a tip , never use sky light and Light tracer for interior lighting but instead use radiosity. But you can use both radiosity and sky light for exterior lighting. 5.As a reference, the book by Nicholas Boughen , 3ds max Lighting contains fine points about analyzing Lighting in CG and in the real world and a lot more material covered. That is why I suggest, that if you want to get into lighting, purchase that book. Another reference is Internet, as usual there are forums to ask and discuss and hundreds of articles and tutorials. The last reference is the old manual, maybe not everyone likes the manual but it is also another good resource which contains detailed information about any specific toolset of the program. I forgot to tell you the best way to do lighting is to use your eyes and go out to take a look at that beautiful nature. This is the best of the best among all the references.
Ok as I have found in the last few days learning to do anything in Vray can be tricky due to the lack of good beginner/advanced tutorials. That's why I have been reading the Vray online manual for the last few days and trying to make myself accustomed to Irradiance mapping combined with a secondary bounce coefficient calculated with a QMC engine, precalcing the caustics to a photon map and all sorts of other mind boggling techniques... So to save you the trouble, I thought I should put my newly learned knowledge to good use and make a tutorial for the good people of 3dpalace..;) Bear in mind that I am pretty knew to this so I am sure that there are loads of different ways to do this, many of which would probably be better/faster/easier/...you get the idea,
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Hello Peoples.... Here Jalo again =) and in this Time to try to explaind like making anemone in Realflow, the important thing is to know in clearly that it is what we looked for to create... and for that... As I always say is necessary to make a minimum investigation of the subject.... seach images.... Textures. and the artistic touch of yours. And this is a possible way to create them...
Hello I am Jalo and going to explain as were the construction of bob (sideshow bob) through 8 phases. 1 concept and modeling, 2 rigging and skinning, 3 face and texturization, 4 rendering and animation, all of them group is important for constructing a character like this. The first stage that I go to speak is the one of conceptualizacion and modeling..... 3ds max modeling
Ok this tutorials will show you how to get a really cool glass-crystal effect. Start off by resetting max. Then choose the geosphere object and draw a geosphere on your perspective view
Hi again. This days on CG Files you can find some basic material for Vray. This one is for water. If you want very realistic render you need to use V-ray Render plugin. On picture below I was use water material.
If you want very realistic render, you need V-ray. In this tutorial you wiil learn how to create chrome material. For this tutorial you need V-ray plugin. On picture below I used my chrome material.