Render « Design « 3ds-Max Tutorials

Home
3ds-Max Tutorials
1.Colors
2.Design
3.Effects
4.Game Cartoon
5.Human Animals
6.Nature
7.Objects
8.Operations
9.Shapes
Photoshop Tutorials
Maya Tutorials
Illustrator Tutorials
GIMP Tutorials
3ds-Max Tutorials » Design » Render 

Scroll down Common tab in Render Scene already open and click on + to open Assign Renderer

Ok , here is the first tutorial, I will try to keep it simple and short.. Its not so hard and after this tutorial you will see that it takes only 5 mins to setup a scene.. As the topic says this is a car rendering so you will need car model to render.. Fot this lesson, I will use an Audi TT

As seen in the above samples it is possible to get effective results by using multilight.

Here's our final image after the first render -- four spheres and two colours, grey and red. The scene only took about 10 minutes to render, but for the sake of this tutorial let's say it took 3 hours. Now we discover that we don't want the front most sphere to be red at all, we want it to have the same colour as the other spheres. We could of course change the texture and re-render the whole image, which would take another 3 hours. Or we could change the texture, delete all the other spheres and render, but since the red sphere is reflected on the big one's surface, that wouldn't be a good solution.

This tutorial is for the cebas final render plugin.We will be using hdri for creating very realistic images.First thing we will need is our hdri map,get it here:

ColorCorrect is a 3ds max texture plug-in which alters the colors of any map. This is very convenient and flexible tool of control over the procedural maps and bitmap textures. ColorCorrect is an improved analog of V-Ray Renderer VRayColor map and 3ds Max Output map.

w__w__w___.__j___av___a__2_s__.com_ | Contact Us
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.