The purpose of this exercise is to familiarise you with the 3DS Max interface and basic Editable Polygon modelling tools such as Extrude, Bevel, and Chamfer. Hopefully it will get you used to working with selections of vertices, faces and lines, within an object. Working with selections in this way is very powerful and will form the basis of much of your modeling. This was originally written as a step-by-step guide for a class, and so it walks you through all the processes involved.