Create a new image in photoshop, any size. Using the text tool, write your preferred text, preferably in a light colour. I used the fonts thug and brooklyn kid, which can be downloaded here. Download this file, and unzip it to C:\Program Files\AdobePhotoshop 7.0\PresetsStyles or something similar to that. Back in Photoshop, go to window>>styles. In the styles window, click on the arrow pointing right in the top right corner. Go to replace styles>>Softbevel.asl. With the layer containing your text still selected, click on the soft bevel style in your styles window. You should have something similar to below:
If you were to apply Lighting Effects using one of these Alpha Channels, you would get a smidge of depth and lighting, but it doesn't really make the type/shape stand out from the page.
Finished. Looks really nice. You've just expirienced the power of photoshops layer styles. There are many options. This bevel can be applied to any shape, not just text.
Fill the selected area by using the keyboard shortcut SHIFT + Backspace or clicking on edit > fill. Use the same colour as you did for your original text (as this looks best). Do the same again but this time use the inner bevel option to give you the following result.
If you have been viewing the styles that shipped with Photoshop, you may have noticed that right now your type resembles the effect in the 'Glass Rollover' styles pack. Those styles are another excellent resource for learning shading, and I strongly urge you to get into the settings those effects apply. They will teach you much, Young Grasshopper.
Without closing the Blending Options window (if you closed the window just reopen it), click on the button that says "New Style". Rename the style "Easy Pixel Bevel " and press "Ok".
Bevel Tricks There is a technique concerning the lighting and shading of the bevel in that tutorial that has opened new doors for me, and I thought I would share it with you. And what better way to share it than to show you! Here's a demonstration. To start, I have a 2 layer image (white background, 50% gray text). I hope that you are becoming familiar with Layer Styles in Photoshop 6, as we will use these to turn our type into some form of plastic or glass. I'm going into this with little idea what the end result will be? it makes the process a bit more interesting that way! On the type layer, I'm going to apply a bevel. As I am going for a glassy effect I want a soft bevel. With this in mind, my initial settings are: Style: Inner Bevel Technique: Smooth Depth: 250% Direction: Up Size: 12 Soften: 5 All other settings are at default. Here's the image now: Now that the shape of the type is established, it is time to work on the shading. This is where things start coming together. The trick here concerns the 'Shadow Mode'. You will see the Photoshop default setting is 75% black, mode set to multiply. Also the highlight mode is set to 75% white. Let's bump that up to 100%. Change the Shadow mode color to something very light, though not white. My color number for this example is #FFE5BC. Also, I'm changing the mode from multiply to screen. I've changed the opacity to 88. Here's the result: Sorta needs something, doesn't it? Let's add some color. I'm adding a Color Overlay with #FF7200 set to 75%. Now I'm duplicating the type layer and setting it to overlay. I'm continuing to work on the original layer, however. If you have been viewing the styles that shipped with Photoshop, you may have noticed that right now your type resembles the effect in the 'Glass Rollover' styles pack. Those styles are another excellent resource for learning shading, and I strongly urge you to get into the settings those effects apply. They will teach you much, Young Grasshopper. As I continue, I'm applying a Gradient Overlay to our original text layer with the following settings: I am also applying a Stroke using a gradient. Here is the image: Remember the duplicated layer? Create a layer beneath that one and reselect the duplicated layer. Merge down, change the mode to overlay. On the original type layer I've moved the bevel slider to 16. So is the image transparent? Try dropping an image below the top layer, and set the image to overlay as well. Here's mine:
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Contour - the contour you choose here affects the shape of the raised and lowered parts of the bevel effect around the edge of the layer contents. Think of the bevel as a 3D shape viewed from above, with the contour being a cross-section of that shape as viewed from the side; if you could cut through the bevel at any point with a saw, you???d see your selected contour shape. The default contour, Linear, produces a standard, 45-degree sloping bevel???which is the same as not enabling the Contour subeffect at all???but you can get some great effects with the other presets.
As you can see we've found a way more believable way to create an orb. However we are not done yet. The simple orb is there but there are still a couple of things we can do to create that ultra realistic look and feel.