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We will look at how a simple function is build, and how to call it in flash. Then will will build on that function so it can receive giving values. And in the last example we will look at how to make a function return a value to us.
var firstNumber = 7; var secondNumber = 3;
12 Free Online Quiz Creators for Teaching Online Last post by: Sunnyme Date: 01.10.2009 06:26:27 12 Free Online Quiz Creators for Teaching Online Last post by: Sunnyme Date: 01.10.2009 06:26:27
A common technique used in photo galleries is to allow a before and after preview of an image. This is achieved by preloading both images and when the user rolls over the affter, the before is displayed. 1. Draw a ball. The following figure shows the most important features that are related to layers. 1. Create a new document. 2. In the top left corner, create four (4) dynamic text fields of size 90?0. Type some text for them, eg. ?Home?, ?About?, ?Work? and ?School?. 2. Draw a ball of size 15?5 (you can choose the color as you like). 1. Create a new layer called ???ball???. Draw a ball in that layer and convert it into a movie clip. You can name it anyway you want. 2. Get twenty (20) images that are 40?0 pixels. You can also use the one?s that I have below. I?ve been piecing a lot of tutorials together and was wondering if you could make a tutorial that covered: WEBSITE DESIGN TUTORIALS WEBSITE DESIGN TUTORIALS Now that we created our Flash file, we can go to its properties by file>publish settings or press control+shift+F12 and select the settings of actionscritp 3 (under the flash tab). If you got confused, here is an image that shows you what i mean: publish settings .
Increment and Decrement operators
Previous versions of the language (AS1, AS2) did enable designers and developers to create outstanding internet applications. To say Actionscript 3 takes it to the next level would be an understatement, the language is more powerful than ever. It provides faster performance and the ability to create larger and more complex applications. 5000: the class "TestFile" must be subclass "flash.display.MovieClip" since it is linked to a library symbol of that type.
Conditionals are special tools in ActionScript that allow us to execute a specified selection of code upon the satisfaction of a certain condition. The 'if' conditional is one of the several conditionals available in ActionScript and is one of the easiest ones to use. This tutorial will teach you everything you need to know to start using it in your projects. You are required to have some basic ActionScript knowledge to follow this tutorial. This tutorial will teach you the basics on how to use the setInterval() method in Flash to execute code repeatedly at given time intervals so that, for example, you can flip a page once every two seconds or move a box a step every one second. You are not expected to have any advanced knowledge of ActionScript, but you must be able to know the basics of ActionScript Functions before you can use the setInterval() method as it needs one to operate. In this tutorial, trainer Craig Campbell will show you how to create a button that will cause your animations to play in reverse when clicked. It's like having your own rewind button for a Flash cartoon. In this example assume that we have a variable named 'hungry'. In our if statement, we check to see if hungry is true. If it is true, then we go and play the 'timeToEat' label.
Let's see some of these codes:
This is the first part of the ActionScript for Newbies series of tutorials. In this tutorial we'll be covering the basics of ActionScript. Stuff you'll need to know before you use ActionScript. One of the misconseptions of programming, is that even though if a piece of code get's something done, it isn't allways the right way. In this series we're taking a look at the efficiency of scripts. The more efficent your scripts are, the faster they are executed in the Flash player. In small projects this can only be a few millisecons faster, but in projects where a lot of calculations need to be calculated per frame, this can really give a boost to the frame rate. For example: a badly scripted 3D engine (a project where LOADS of calculations need to be made) can get a framerate of like 10fps. While a optimised 3D engine, based on the same mathematics can get a framrate of 80fps. So, how do you go about embedding an image inside a Flash Movie in Actionscript 3 you might ask? and then how do you get a BitmapData object for that embedded Image? Well im going to show you because these questions seem to be coming up alot of late. Since the good old days of Flash 4 it has been possible to loadVariables into a Flash Movie using actionscript. So, if you ever need to pass variables into a Flash Movie from a JSFL script, heres how you do it. Flash CS3 allows you to create either an ActionScript 2 or ActionScript 3 document. There are a number of ways ActionScript 3 is different from version 2. One of the first changes designers is no longer being able to attach a script to a button instance. In the following steps you'll learn how to control buttons using ActionScript 3 while creating a guide for selecting perennials. We are going to show the most characteristic uses of code ActionScript in the different objects existing in Flash 8. This way we'll understand it better and why not: we'll save much effort having many of the already prepared codes here to use in our movies (and with the guarantee that they actually work). We'll show the code and next, its explanation. To export Flash file choose "File" > "Export SWF File". Type the file name and click OK. To insert Flash in your web page choose "File" > "View HTML Code". Select entire HTML code, right click mouse button and choose "Copy" from the popup menu. Click Close. Paste the code to your HTML page. The ActionScript is a programming language oriented to objects (OO), and therefore has similarities with languages such as the used in Visual Microsoft BASIC, Borland Delphi, etc... although, evidently, it does not have the power of a language purely OO derived from C or Pascal like the previous ones, each version approaches more to a language of this type. The version 2.0 recently released in Flash MX 2004 is more powerful and "is more OO" that its previous version 1.0 17. If you select gotoAndStop without selecting the parenthesis and click on the Help button (A Question Mark, or a book in older versions of Flash) you will get a small tutorial showing you how to use that function. This can be very useful if you are unsure on what a function does or how it is used. This tutorial was written for the Flash Designer software, which allows you to create flash animations in a much easier way than by using Macromedia Flash. You may get Flash Designer here. Next, highlight and copy the script below, then right-click on the frame (not a rectangle) and click ActionScript in the context menu. Paste the script into the dialog and change the Sprite number to match yours (Change "Sprite5" to "Sprite3" for example) if needed. KeyListener = new Object(); KeyListener.onKeyDown = function() { if (Key.getAscii() == 13) { // Code for ENTER key gotoAndPlay(25); } else if (Key.getAscii() == 8) { // Code for BACKSPACE key gotoAndPlay(35); } }
Here?s part 2 of Bart de Boer?s translation of Emanuele Feronato?s platform game creation tutorial into AS3. For part one, see here.
117. As3 Basic Concepts Let's explain the Flash side. We can send data trough GET or POST methods. Since GET is suitable for little packets (less than 255 characters), POST is better, since we don't have a length limit. Here's a summary example in how to send the content of a variable named title from Flash to some back-end script: We first create a new TextField object that'll give us access to all the properties, methods and events of the TextFields class. We'll call this TextField object textInput. Inside the parentheses you'll notice two equals signs. These equals signs essentially mean "is equal to?" So the above test is asking if the siteName string is equal to Flash Essential, which of course it is therefore "the site name is correct" is traced in the output window. if statements are about finding the truth in your code, these type of equations if you will are known as Comparison Operators below are a list of other Comparison Operators. Naturally things have changed somewhat in Actionscript 3. There are no longer Linkage Identifiers and there is no longer attachMovie. Everything is created using the new operator. The OR - || operator on the other hand lets you supply alternatives to your conditional, so that the code will be executed if any of the supplied conditionals is satisfied. In the example below you will only see the message "You Lost!" if the number of lives equals zero OR if the time equals zero:
129. AS3: Functions 130. AS3: Trace() TypeError: Error #2007: Parameter connection must be non-null. at flash.net::NetStream/construct() at flash.net::NetStream() at videoplayer_fla::MainTimeline/frame1()
So first we have to prepare some movieclips, the first one will be the movieclip containing the object we want to animate, so make some object on the stage, I just made some weird object, right click it and convert it to a movie clip symbol. // Now we import the shapes class from the library because we need it below First I just found an image of a rim which I imported into flash, right click and converted to a movie clip. Remember to give it an instance name, I named mine star_mc.
In the previous tutorial I talked about how simple it is to draw a simple rectangle and change values to give it other properties like width, height and positioning. Now go to the properties panel and give it an instance name I named mine "ball". The method we will use is called appendText, but first we need to set up a button and some textboxes, and give them instance names.
Download Tweener: http://code.google.com/p/tweener/ Tweener Documentation: http://hosted.zeh.com.br/tweener/docs/en-us/
Now you need to remember in which order we type in the code to draw lines and fills, so we dont need to change the depth of the graphics, just to make things easier.
2 Download the sample images for this tutorial that you'll use to quickly create a set of nice button symbols. Unpack the zip file and place the images someplace where you will easily find them. Load Flash. Set the frame rate to 21. Draw a small circle on the stage and convert it to a movieclip, Give your movieclip this action.
179. Learn to create interactivity with ActionScript - how to move a movie clip symbol | Flash Explained
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