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This tutorial will show you how to create multiple Flash pages using XML. In the Flash movie, all the content and image paths have been defined in a XML file. I will first give you a short intro to XML, then we set up the Flash movie and finally, we add some ActionScript 3 to provide the functionality.
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Click here to see the Actionscript source code for Papervision1.mxml |
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7. Remove Page featuredtutorials.com |
This tutorial is to show you the way to make your videos acceptable to your home page, and gives you a path to make your page unique. What format should we have? For playing on websites, you have many choices, such as FLV, SWF, and HTML, or WMV, AVI (as YouTube accepts).
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3. Select the instance of “PageFront” on the canvas and press F8 to convert it to movie clip. Give it a name “PageFlip”.
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- Best Quality (Video original; Audio 160 kbps); - Normal Quality (Video original, 920 kbps, 20 fps; Audio 112 kbps); - Optimal Quality (Video 352×288, 15 fps, 780 kbps; Audio 64 kbps); - Low Quality (Video 320×240, 15 fps, 640 kbps; Audio 48 kbps); - Lowest Quality (Video 176×144, 15 fps, 480 kbps; Audio 24 kbps).
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Select the video you want to convert. Open Video Encoder for Adobe Flash, and select a video file. Almost all of video formats are supported including AVI, MPEG, MOV etc..
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First of all you need to install the FlashCom Communication Components. The download-package is available at Macromedia DevNet Center for free. |
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I created this tutorial because I wanted to use Flash MX to update a bar chart component in real time. I wanted to enter data and chart information and click a button to update the chart with the new values. |
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Until Flash 4 the only way to get the system's clock information into a movie was using a Java Script code in the HTML file and make everything work with the help of FS Command. So if you wanted to have a real time clock in your movie this was the only way to go. One of the disadvantages of this kind of solution is that it is not possible to do the trick unless the movie is loaded from a HTML document in a browser. |
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Start yourself a new .fla file - I used a 450 pixel x 275 pixel work area. The key here is to make sure you leave enough room at the top for the pages to "turn" - otherwise, you're going to run into cut-off page tops. |
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Paste in place (Ctrl+Shift-V) again and transform the size by typing 90 percent in the transform palette and press enter. Keep pasting in place and reducing the circle by percentages until you get to 5 percent. |
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Flash on the beach 2009 - Day 1
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Hiding those unnecessary details is known by a scary term - abstraction. The idea is that you can simply box up certain features/code/etc. and hope nobody would need to open up the box and look at the messy insides. As long as you plug in the right data to the box, you would received a predicted output.
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In our above graph, the path connections are not two-way. All paths go only from top to bottom. In other words, A has a path to B and C, but B and C do not have a path to A. It is basically like a one-way street.
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[ Comparison of EventDispatcher and AsBroadcaster ]
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Over the past six years of working with Flash and helping others with their own Flash projects, one thing has become clear to me: no two Flash web sites are laid out the same. Sadly, over 90% of the Flash sites I've seen are not structured efficiently; some are horribly inefficient. While there may be no one right way to structure a Flash web site, some ways certainly are better than others. Keep in mind that when I say "structure" I'm not talking about how your web site looks; we don't care how your web site looks, at least, not in this article. Structure is about setting up your Flash site with Keyframes, ActionScript and MovieClips, and controlling the Flash playhead. Good structure can make your site load faster, make it easier to manage and update, and keep unexpected things from happening. A bad structure can increase load times, make it painful to make future changes, and cause unexpected headaches. The principles explained in this article apply to all Flash site designs. In this article, we'll develop a navigation system. Though it might seem trivial, this will serve as a good example for this article and the techniques can be applied to any project you're working on, be it a full Flash web site, a Flash poll, or a Flash RSS reader. Incidentally, I've created all of these in the last month, and all exhibit the structure that we'll see here. Now is a good time to go ahead and download the necessary files so that you can follow along. The code archive below contains a Flash FLA file, an XML file, a CSS file and a PNG image:
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First, set your background to be a solid color. I'll use a darker shade of blue:
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So, where does motion tweening fit into all this? When you create a simple animation in Flash, you always specify a starting frame and an ending frame. For example, you could specify a ball to be at the left end of your stage at Frame 1: |
Creating the Frame Shape First we need to create a basic frame with the base wood color. So double-click the Rectangle Tool from your toolbox and change the corner radius to 8 or press the Rectangle Tool and click on the Corner Radius button and set the corner radius to 8:
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So, let's begin: Start Flash and make a new Flash Document. Change the size of your work space to width: 600 px and height: 400 px. You can change the dimensions of your work space at the bottom of Flash, you have the Properties Panel where you have a button that has something like this on it: "500 x 400 pixels" ( the values can be other then in my example, the thing is to find that button and CLICK IT ). After you clicked that button, a new window pops up where you have different options, the only things that you want to change are the dimension and the frame rate. Change width to 600, height to 400 and frame rate to 35 ( you can work with a lower frame rate too, but i'm used to 35 or even higher rates ).
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The first part of the script declares the initial vlaues. The spd value is the scrolling speed, the higher the value, the faster the pages will scroll.
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When you start working with Flash and the new interface you'll notice a lot of additions to docking mechanism of the various Flash panels. You can arrange and dock your panels just about anywhere within the Flash window now using drag and drop (those of you having used Flash 5 may reminisce). Additionally, panels can now be collapsed into icons which, when clicked, will open up the panel as a fly out. At any time you can change a group of inconized panels back to their full display using the double arrow within the dock column's titlebar.
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The Details: When a Flash movie loads into the Flash player, it loads in a progressive manner that loads all content at the beginning of the movie before any content later on in the movie. Doing this allows for movie playback to begin prior to the entire movie having been fully downloaded. Flash knows how to do this because everything on the timeline is static and doesn't change. Just by looking at the timeline, you can tell which content comes first (which is loaded first) and which follows it (and loads later). When dealing with the use of library items through ActionScript, there's no real way to tell just when exactly those items will need to be addressed. It could be the first frame of the Flash movie or it could be the last. Because the use of ActionScript allows for such usage to be dynamic, Flash has no way of knowing when to load the library items utilized by ActionScript. As a result, by default, Flash loads all library items exported for Actionscript in the first frame, and actually this means at the very start of the first frame prior to anything you actually use in the first frame, such as your preloader.
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When Flash publishes a Flash movie to a swf file (which, by the way, stands for Small Web File) it optimizes the export so that no redundant objects in the source file's library are added to the resulting swf. This means that anything your Flash library that isn't used in the movie won't be included within any swf that movie creates. There is one small problem with this. What if you have a movie clip that you want to use in your swf that is not included on the movie's timeline--instead you want to create it dynamically with attachMovie? Flash has no way of determining which movie clips are to be used this way and can't determine that by ActionScript alone. This is why movie clip linkage properties and export for ActionScript exists.
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x' = 2*x + 0*y + 0 y' = 0*x + 1*y + 0 |
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With the innovation of the latest technology and tool it is now possible to get ranking for the Flash pages. This remarkable discovery still has been unnoticed to the big SEO community. In this article you will learn that how to Flash website get indexed and ranked in Google. To see the Flash web pages in Google you can use the following command. |
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For playing on websites, you have many choices, such as FLV, SWF, and HTML, or WMV, AVI (as YouTube accepts). |
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Adobe Flash (previously called Shockwave Flash and Macromedia Flash) is a set of multimedia software created by Macromedia and currently developed and distributed by Adobe Systems. |
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Click the folder icon to import the wanted video from the pop-up dialog-box.
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Next step is making another movieclip. So you know the drill PeePs. Ctrl+F8 and call it mask_mc. In this movie clip make a rectangle with the size 300x60. |
The First layer will be your masking layer. This should be as the main display area that reveals the sliding pages. This is indicated in Fig2 as the green area. |
Ok, now copy the same page and paste it in the scene, insert "move" effect on its "5" frame and adjust the same duration "5" as before. Then, insert "remove" on the "10" frame. Select the preview frame and stretch the page inside. But do not drag it. Just leave the page as it was only you need to stretch. See the following image: |
The aim of the tutorial is to learn how to control a Flash Movie from an HTML web page using JavaScript.
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