use mx.utils.ObjectUtil.toString() : ObjectUtil « Development « Flex

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use mx.utils.ObjectUtil.toString()
use mx.utils.ObjectUtil.toString()
        

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<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
    xmlns:mx="library://ns.adobe.com/flex/mx"
    xmlns:s="library://ns.adobe.com/flex/spark"
    creationComplete="initApp()">
    <s:layout>
        <s:VerticalLayout />
    </s:layout>
    <fx:Script>
         
        import mx.utils.ObjectUtil; 
        private var obj:Object = new Object()
        private function initApp():void 
            obj.a = "A"
            obj.b = "B"
            obj.c = "C"
        
        public function dumpObj():void 
            ta1.text = ObjectUtil.toString(obj)
        
      
    </fx:Script>
    <s:TextArea id="ta1" width="400" height="200" />
    <s:Button label="Dump Object" click="dumpObj()" />
</s:Application>

   
    
    
    
    
    
    
    
  
Related examples in the same category
1.Use getClassInfo() and toString() methods to show the properties of the Button controlUse getClassInfo() and toString() methods to show the properties of the Button control
2.Using ObjectUtil to dump an object's properties
3.Use mx.utils.ObjectUtil.toString() to print all dynamically added properties of an objectUse mx.utils.ObjectUtil.toString() to print all dynamically added properties of an object
4.ObjectUtil.getClassInfo() returns an Object with the name and properties of the target objectObjectUtil.getClassInfo() returns an Object with the name and properties of the target object
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