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Maya Tutorials » Animals » Cow 

Now let's go back and add some features. The nostrils are indented on the surface of the muzzle. We need to cut a couple of nose holes in the muzzle and fill it in with a concave surface. One easy way to do this is by intesecting a small sphere with the muzzle and trimming away part of the muzzle and part of the sphere. Create a small Nurbs sphere and place it so that it intersects the muzzle where you want a nostril. Make a mirror duplicate of this sphere now for the other nostril

File Name Prefix: each frame of you animation is a separate image file. Fill in a name here which will be the first part of the name of each frame. Frame/animation ext: name.#.ext Please use exactly this format for your renders - it means the first part of each frame image is name, then the frame number, then the format type extension. Start/EndFrame: start at frame 1 and end at frame 300 By Frame: 1 here means you will render every frame Frame Padding: set to 4 digits (this will give you a file name like: name.0001.tif) PLEASE AVOID USING 3 DIGITS. Use only 1 or 4 Image Format: use Targa or Tif Channels: The RGB channel is the color channel, you must render this to see your scene, the Alpha channel will create a mask around your geometry which allows you to composite the animation later, if you want.

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