Depth « Animations « Maya Tutorials

Home
Maya Tutorials
1.Animals
2.Animations
3.Colors
4.Design
5.Effects
6.Game Cartoon
7.Humans
8.Model
9.Nature
10.Operations
11.Shapes
Photoshop Tutorials
3ds-Max Tutorials
Illustrator Tutorials
GIMP Tutorials
Maya Tutorials » Animations » Depth 

Create object like picture bellow.

I stumbled upon this method as a way to get around Maya 1.0's lack of depth of field. I saw a tutorial on Tom Kluyskens' Maya Queen page on how to fake environmental fog. His tutorial shows how to make a shader-based fog that renders fairly fast. It was based on the sampler node's ability to give you info about a whole range of things. Tom Kluyskens used it to determine the distance of an object from the camera. When I started messing around with his tutorial I immediately realized that I could use the sampler node info much like a Z buffer but with much more controllable results.

w___w__w.j__a___v__a__2_s.___c___o__m__ | Contact Us
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.