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Maya Tutorials » Effects » Shading 

Open the attribute editor of the switch (or you can double click it in hypershade), and click Add surfaces in the switch attributes tab.

Step 1 This is just for an example. Create polygon plane, polygon cylinder and spot light. Don't forget to active the shadow attribute on spot light.

My first efforts used the ambient or incandescency channels to create some Global Warming - making the whole head redder. I sometimes even tried making the color channel and spec channels bluish. But this is of limited usefulness - when you get the terminator as warm as it must be, the nightside is too red, and the dayside too bright.

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