Instead of building the laser using a geometric model, trying to map it in different and clever ways, we?ll simply use a beam of light like a real laser. The idea of a laser in the real world is that light particles/waves leave an emitter in such a tight, linear beam that it will stay virtually parallel for an extremely long distance. The ideal laser will never ?cone out? the way 3DS MAX?s spotlights do. Even if we squeeze the cone down to a very tight angle, the spotlight will never rea listically represent a laser beam (a.).