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Flash Tutorials » Models » Graph 
This is a screenshot of a button made in Flash. All I did was create a rectangle with rounded corners (to set it, doubleclick on the icon), the text in the middle of the button is a pixel font. Important: make sure that Stroke hinting option is on.

Animation can be a tricky process if you've never done it before, but Flash makes it possible to reuse pieces of your animation so you don't have to continually redraw everything. In this tutorial, you'll learn some basics for drawing and preparing your drawings for animation in Flash.

Now we have to create the object that we want to convert into a Graphic symbol. Let's draw, for example, an oval in any place of the work area with the Oval tool , give it a filling color, by selecting the background of the oval and apply a blue color to it with the tool Fill color.

As far as theoretical explanation of the properties of graphics is so confusing, we are going to see in a practical way what we want to make clear. We are going to create a graphic in Flash and test the properties that we've commented in the first paragraph of the theme. For this, open a new Flash movie File >> New).

If you want to test it within swish, then test it in browser and preference must be set to SWI load/save folder, which can be selected from Tool menu.

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