Uses a thread to Animate a ball : Animation « 2D Graphics « C# / C Sharp

Home
C# / C Sharp
1.2D Graphics
2.Class Interface
3.Collections Data Structure
4.Components
5.Data Types
6.Database ADO.net
7.Date Time
8.Design Patterns
9.Development Class
10.Event
11.File Stream
12.Generics
13.GUI Windows Form
14.Internationalization I18N
15.Language Basics
16.LINQ
17.Network
18.Office
19.Reflection
20.Regular Expressions
21.Security
22.Services Event
23.Thread
24.Web Services
25.Windows
26.Windows Presentation Foundation
27.XML
28.XML LINQ
C# Book
C# / C Sharp by API
C# / CSharp Tutorial
C# / CSharp Open Source
C# / C Sharp » 2D Graphics » AnimationScreenshots 
Uses a thread to Animate a ball
Uses a thread to Animate a ball


using System;
using System.Drawing;
using System.Threading;
using System.Windows.Forms;

public class AnimateBall : Form {
  private int x, y;
  private Button suspend = new Button();
  private Button resume = new Button();
  private Button abort = new Button();
  Thread t;

  public AnimateBall() {
    BackColor = Color.White;
    abort.Text = "Abort";
    suspend.Text = "Suspend";
    resume.Text = "Resume";

    int w = 20;
    suspend.Location = new Point(w, 200);
    resume.Location = new Point(w += 10 + suspend.Width, 200);     
    abort.Location = new Point(w += 10 + resume.Width, 200);

    abort.Click += new EventHandler(Abort_Click);
    suspend.Click += new EventHandler(Suspend_Click);
    resume.Click += new EventHandler(Resume_Click);

    Controls.Add(suspend);
    Controls.Add(resume);
    Controls.Add(abort);

    t = new Thread(new ThreadStart(Run));
    t.Start();
  }
  protected void Abort_Click(object sender, EventArgs e) {
    t.Abort();
  }
  protected void Suspend_Click(object sender, EventArgs e) {
    t.Suspend();
  }
  protected void Resume_Click(object sender, EventArgs e) {
    t.Resume();
  }
  protected override void OnPaintPaintEventArgs e )   {
    Graphics g = e.Graphics;
    g.FillEllipse(Brushes.Red, 100 ,y, ,4);
    base.OnPaint(e);
  }
  public void Run() {
    int dx=2, dy=2;
    y = 1

    while (true) {
      for(int i=0; i<140; i++) {
        y+=dy;
        Invalidate();
        Thread.Sleep(10);
      }
      dx = -dx; dy = -dy; 
    }
  }
  public static void Main( ) {
    Application.Run(new AnimateBall());
  }         
}
           
       
Related examples in the same category
1.Object collisionObject collision
2.Button click action to move a ballButton click action to move a ball
3.Animates a circleAnimates a circle
4.Animates an imageAnimates an image
5.Animation and double bufferAnimation and double buffer
6.Timer based animationTimer based animation
7.No Flicker (Flicker Free) AnimationNo Flicker (Flicker Free) Animation
8.Animate ImageAnimate Image
9.Animate DemoAnimate Demo
10.Animate Image with ImageAnimator
java2s.com  |  | Contact Us | Privacy Policy
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.