It seems there a few newbies here who want to know how to export some 3D stuff into Flash. Well, I thought I'd just make a quick tutorial outlining how to do exactly that. First, it is not essential that you have Swift 3D, but it does come in handy, since it has a built in exporter used specifically for exporting to Flash. I HIGHLY recommend that you don't use Swift 3D for anything but rendering, since it simply sucks at just about everything; even the newest v5 is nothing special. The only reason you should use Swift 3D to export certain 3D models is for a turntable effect, that spins the 3D model all the way around to get every angle. Otherwise I suggest using something like Blender or 3ds Max (here or here) . I personally prefer 3ds Max, because it has a simple intuitive interface/workflow which is perfect for beginners, but if you're into free stuff, try Blender. Secondly, if you're not looking for a turntable effect (which I explain how to do in a second) then Swift 3D is not necessary. There is however a plugin for 3ds Max that allows you to do the same thing that you can in Swift 3D, but in 3ds Max, of course. The plugin for 3ds Max can be found here This first step shows how to get certain angles without the help of Swift 3D, and only the Swift 3D Max Plugin. Assuming you have 3ds Max and have now installed the above plugin, we're ready to start exporting. I will take a file that will be available as a resource later on as an example. First, we have the gun: