Shape and Transform : Transform « 2D Graphics « C# / C Sharp

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C# / C Sharp » 2D Graphics » TransformScreenshots 
Shape and Transform
Shape and Transform

/*
GDI+ Programming in C# and VB .NET
by Nick Symmonds

Publisher: Apress
ISBN: 159059035X
*/

using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;

namespace GraphicsDraw_c
{
    /// <summary>
    /// Summary description for GraphicsDraw.
    /// </summary>
    public class GraphicsDraw : System.Windows.Forms.Form
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.Container components = null;

        public GraphicsDraw()
        {
            //
            // Required for Windows Form Designer support
            //
            InitializeComponent();

            //
            // TODO: Add any constructor code after InitializeComponent call
            //
        }

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        protected override void Disposebool disposing )
        {
            ifdisposing )
            {
                if (components != null
                {
                    components.Dispose();
                }
            }
            base.Disposedisposing );
        }

        #region Windows Form Designer generated code
        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
      // 
      // GraphicsDraw
      // 
      this.AutoScaleBaseSize = new System.Drawing.Size(513);
      this.ClientSize = new System.Drawing.Size(504629);
      this.Name = "GraphicsDraw";
      this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
      this.Text = "GraphicsDraw";
      this.Load += new System.EventHandler(this.GraphicsDraw_Load);

    }
        #endregion

        /// <summary>
        /// The main entry point for the application.
        /// </summary>
        [STAThread]
        static void Main() 
        {
            Application.Run(new GraphicsDraw());
        }

    private void GraphicsDraw_Load(object sender, System.EventArgs e)
    {
    
    }
    protected override void OnPaint(PaintEventArgs e)
    {
      Rectangle R1 = new Rectangle(10104040);

      e.Graphics.SmoothingMode=SmoothingMode.HighQuality;

      e.Graphics.DrawRectangle(Pens.Black,R1);
      e.Graphics.TranslateTransform(50.0F0.0F);
      e.Graphics.FillRectangle(Brushes.Black,R1);

      //Draw three rectangles
      Rectangle[] ThreeRects = {new Rectangle(110104040)
                                new Rectangle(160104040)
                                new Rectangle(210104040)};
      e.Graphics.ResetTransform();
      e.Graphics.DrawRectangles(Pens.Red, ThreeRects);

      //Draw three filled rectangles
      e.Graphics.ResetTransform();
      e.Graphics.TranslateTransform(100.0F0.0F);
      e.Graphics.FillRectangles(Brushes.Red, ThreeRects);


      //Use first rect to bound ellipse as circle
      e.Graphics.ResetTransform();
      e.Graphics.TranslateTransform(0.0F50.0F);
      e.Graphics.DrawEllipse(Pens.Green,R1);

      //Draw a filled ellipse
      e.Graphics.TranslateTransform(50.0F0.0F);
      e.Graphics.FillEllipse(Brushes.Green,R1);

      //Use first rect to bound pie 
      e.Graphics.ResetTransform();
      e.Graphics.TranslateTransform(100.0F50.0F);
      e.Graphics.DrawPie(Pens.DarkViolet, R1, 060);

      //Use first rect to fill pie 
      e.Graphics.ResetTransform();
      e.Graphics.TranslateTransform(150.0F50.0F);
      e.Graphics.FillPie(Brushes.DarkViolet, R1, 060);

      //Use first rect to bound arc 
      e.Graphics.ResetTransform();
      e.Graphics.TranslateTransform(200.0F50.0F);
      e.Graphics.DrawArc(Pens.DarkBlue, R1, 40160);

      PointDraw e.Graphics );
      PathDraw e.Graphics );
   }

    private void PointDrawGraphics G )
    {
      //Start with clean slate
      G.ResetClip();
      G.ResetTransform();

      //Separate sections
      G.DrawLine(Pens.Black,10,110,this.Width-10,110);

      //------------ Draw Line -----------------------
      //Generate start and end points
      Point StartPt = new Point(10,130);
      Point EndPt = new Point(200,130);
      Pen P = new Pen(Brushes.CadetBlue, 5);
      G.DrawLine(P, StartPt, EndPt);

      //------------- Draw lines ----------------------
      //Translate in the Y Direction
      Size Xlate_Y = new Size(0,40);
      //Translate in the X Direction
      Size Xlate_X = new Size(200,0);
      Point Pt = StartPt;
      //Generate set of points based on offsets of original point
      Point[] ManyPoints = { (Pt + Xlate_X)
                             (Pt = Pt + Xlate_X + Xlate_Y)
                             (Pt = Pt + Xlate_X) };
      P.Color=Color.Firebrick;
      G.DrawLines(P, ManyPoints);

      //------------ DrawBezier and Polygon -------------------
      StartPt.X=10;
      StartPt.Y=250;
      Point CtlPtA = new Point(50,150);
      Point CtlPtB = new Point(350,300);
      EndPt.X=400;
      EndPt.Y=250;
      Point[] PolyPoints = StartPt, CtlPtA, EndPt, CtlPtB };
      //Draw the controlling shape of the Bezier spline
      G.DrawPolygon Pens.DarkSeaGreen, PolyPoints );

      //Draw the actual Spline
      P.Color=Color.DarkSeaGreen;
      P.Width=3;
      G.DrawBezierP, StartPt, CtlPtA, CtlPtB, EndPt );

      //---------- Draw two Bezier splines ---------------------
      Size Y = new Size(0,40);
      Size X = new Size(20,0);
      //Y Translated start of first spline
      //Same control points for first spline,
      //X,Y Translated end of first spline, 
      //X Translate control points for second spline,
      //X,Y New end point for second spline
      Point[] TwoSplines = StartPt+Y, 
                             CtlPtA, 
                             CtlPtB, 
                             EndPt+Y-new Size(200,0)
                             CtlPtA+X, 
                             CtlPtB+X, 
                             EndPt+Y+X };
      P.Color=Color.Gold;
      G.DrawBeziers (P, TwoSplines);

      //---------- Draw a closed curve -----------
      PolyPoints[0new Point(100350);
      PolyPoints[1new Point(250300);
      PolyPoints[2new Point(250400);
      PolyPoints[3new Point(150400);
      P.Color=Color.Olive;
      //Curve traces outside of polygon
      //Curve is closed cardinal spline & hits all points
      G.DrawPolygon (P, PolyPoints);
      G.DrawClosedCurve(P,PolyPoints);
      //Uncomment next line to fill the egg shape
      // G.FillClosedCurve(Brushes.AliceBlue,PolyPoints);

      //---------- Draw an open cardinal curve -----------
      Point[] CardPoints = new Point310350 ),
                             new Point330360 ),
                             new Point360320 ),
                             new Point390370 ),
                             new Point400350 ),
                             new Point480340 )};
      P.Color=Color.DarkOrange;
      G.DrawCurve(P, CardPoints);

      P.Dispose();
    }
    private void PathDrawGraphics G )
    {
      //Start with clean slate
      G.ResetClip();
      G.ResetTransform();

      //Separate sections
      G.DrawLine(Pens.Black, 10420this.Width-10420);

      //Make a blank path and add shapes to it
      GraphicsPath gp = new GraphicsPath();
      Pen P = new Pen(Brushes.ForestGreen,3);
      gp.AddRectangle(new Rectangle(10450100100));
      gp.AddEllipse(120450100100);
      gp.AddPie 7050010010025120 );
      //Draw the outline of the path and fill it in
      G.DrawPath (P, gp );
      G.FillPath(Brushes.Bisque,gp);

      P.Dispose();
    }

    }
}


           
       
Related examples in the same category
1.Translate Transform three timesTranslate Transform three times
2.Translate the text 150 pixels horizontally and 75 verticallyTranslate the text 150 pixels horizontally and 75 vertically
3.Add a translation to the existing transformationAdd a translation to the existing transformation
4.Reset the transformationReset the transformation
5.Translate TransformTranslate Transform
6.Rotate TransformRotate Transform
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