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1. Maya UI Intro    worldofmaya.com

Maya UI Intro

2. Maya Ambient Occlusion | 4sidedpolygon.com    4sidedpolygon.com

Maya Ambient Occlusion | 4sidedpolygon.com

3. Using Projection Mapping in Maya    en.9jcg.com

Using Projection Mapping in Maya

6. Fast and Easy SSS Fake in Maya    en.9jcg.com

Fast and Easy SSS Fake in Maya

7. Final Gathering in Maya MentalRay    en.9jcg.com

Final Gathering in Maya MentalRay

8. TGLTLSBFSSP: Radiosity    freespace.virgin.net

TGLTLSBFSSP: Radiosity

9. Uninstancer for Maya    learnfobia.com

Uninstancer for Maya

11. Understanding Maya - John Edgar Park    understandingmaya.com

Understanding Maya - John Edgar Park

12. Maya Tools    web.alfredstate.edu

Maya Toolsmodeling tools: Spline curve, revolved surface, lofted surfaces, Planar Srufaces, and attaching curves and nurbs.

13. 3 Dimensions - 3D Cola can    3dimensions.us

3 Dimensions - 3D Cola can

14. 3 Dimensions - Normal mapping    3dimensions.us

3 Dimensions - Normal mappingUnhide 01, select 02 and open Render to texture dialog

15. The Making of Peugeot 907 - Community for CG Artists    3dm3.com

The Making of Peugeot 907 - Community for CG ArtistsSeptember 13, 2005 | Stryker

16. 3D Compositing at 3dRender.com    3drender.com

3D Compositing at 3dRender.comHighlight passes (sometimes called specular passes) isolate the specular highlights from your objects. You can render highlight passes by turning off any ambient light and making the object's diffuse shading and color mapping to pure black. The result will be a rendering of all the specular highlights in the scene, over a black background, without any other types of shading.

17. Controlling Displacement Maps    3dtotal.com

Controlling Displacement Maps

18. Using Revolve - 3dtutorialzone.com    3dtutorialzone.com

Using Revolve - 3dtutorialzone.com

20. Boolean Modeling in Maya - 3dtutorialzone.com    3dtutorialzone.com

Boolean Modeling in Maya - 3dtutorialzone.com

21. HDRIs In Maya - 3dtutorialzone.com    3dtutorialzone.com

HDRIs In Maya - 3dtutorialzone.com

22. Using The Plug-In Manager - 3dtutorialzone.com    3dtutorialzone.com

Using The Plug-In Manager - 3dtutorialzone.com

24. Using The Viewport - 3dtutorialzone.com    3dtutorialzone.com

Using The Viewport - 3dtutorialzone.com

25. Normals - 3dtutorialzone.com    3dtutorialzone.com

Normals - 3dtutorialzone.com

28. Perception and Composition    androidblues.com

Perception and CompositionI'll focus on the 'Non-Human'. It's obvious why we would like the 'Human', and easy to use this - even without knowing it - in art. In fact we do all the time.

30. Welcome to CGarchitect.com    cgarchitect.com

Welcome to CGarchitect.com5. Sunlight illumination

31. Making of Cheese Platter    cgarena.com

Making of Cheese Platter

33. CGArena : Making of Ingrid Bergman    cgarena.com

CGArena : Making of Ingrid Bergman

34. Making of Meet You - CGArena    cgarena.com

Making of Meet You - CGArena

35. CGArena : Modeling Morgane    cgarena.com

CGArena : Modeling Morgane

36. Multi Displacement Setup in Maya    cgarena.com

Multi Displacement Setup in Maya

37. CGArena : Revolution    cgarena.com

CGArena : Revolution

38. Making of Say Cheese - CGArena    cgarena.com

Making of Say Cheese - CGArena

39. CGArena : Making of Sohrab    cgarena.com

CGArena : Making of Sohrab

40. CGArena : Making of TigerZoo    cgarena.com

CGArena : Making of TigerZoo

41. CGArena : Making of Moff    cgarena.com

CGArena : Making of Moff2) UV map and texture

42. Making of Dream - CGArena    cgarena.com

Making of Dream - CGArena

43. Making of Manolia - CGArena    cgarena.com

Making of Manolia - CGArenaI already know the overall look of the final illustration. As I know which parts are visible at the end, for evident reasons of optimization I remove the backfaces -almost the half of the head. I'll have some more definition with UV's, Render process and speed up my ZBrush's performance.

44. ME -Script Editor    cgsutra.com

ME -Script Editor

45. Get rid of the photographer    cgtechniques.com

Get rid of the photographerThis is an old tutorial i wrote to remember how i did it, but since some month is a better tutorial on the Hdrshop webpage.

46. ConceptArt.org Version 3.0    conceptart.org

ConceptArt.org Version 3.0

47. Shipbuilding_tutorial    digitalanimators.com

Shipbuilding_tutorial

48. Digital-Tutors > The page has moved    digitaltutors.com

Digital-Tutors > The page has moved

49. Generating and using normal maps in Maya    drone.org

Generating and using normal maps in Maya(some sample shaders and scenes)

50. RayDisplace Mental Updates    drone.org

RayDisplace Mental Updates(what's new for minor releases)

51. final3 driven keys    final3.com

final3 driven keyssetDrivenKeyframe -cd nHandControl.Index jIndex_base.rotateZ; setDrivenKeyframe -cd nHandControl.Index jIndex_middle.rotateZ; setDrivenKeyframe -cd nHandControl.Index jIndex_top.rotateZ; We are not going to do anything withthis now, but keep these lines in the back of your head. Continue setting up the finger. At "nHandControl.index" = -10 rotate the joints a bit backwards and set keys to all of them. WRITE DOWN THE VALUES YOU GET!!! in Notepad or somewhere because these values are important when we want to use MEL later.

52. final3 nut    final3.com

final3 nutThis will be the base we can copy several times to get the whole bolt. Duplicate it once and move it 1.52 in the z-axis. You'll see that the duplicate lands exactly where the other stops.... Why is that? Because the height of the helix is 1.52 :)

53. Conditional formatting Excel 2007: Learn with Examples    free-training-tutorial.com

Conditional formatting Excel 2007: Learn with Examples

54. Blast Code - Creating Cracks    free3dtutorials.com

Blast Code - Creating Cracks

55. Blast Code - Fields    free3dtutorials.com

Blast Code - Fields

56. The Explorer    free3dtutorials.com

The ExplorerProgression of my texture work , at this point I begun lighting work. I used Dome light script for GI ambient atmostphere light. After I finished lighting, I begun to fine tune my texture. I wanted my model to look old as it was used for a long time so I added more dirt to texture map. Alien shader used subsurface scattering in maya to acheive the creature-skin look.

57. gfx-scene | Das Grafik-Magazin    gfx-scene.de

gfx-scene | Das Grafik-Magazin

58. TU Delft - ID Studiolab    io.tudelft.nl

TU Delft - ID StudiolabID-StudioLab is a community of researchers, teachers and students, who share a focus on designing for user experiences. The aim of ID-StudioLab is to promote connections between people and projects within the faculty in the field of user experience.

59. HOMEPAGE - CARSTEN KOLVE    kolve.com

HOMEPAGE - CARSTEN KOLVE$rA = 2.0; $rB = 1.0;

60. Samples Tips    lamrug.org

Samples TipsAfter four corners of a min sample area are taken, the contrast between the corners is used to determine whether or not 5 more samples will be taken, effectively subdividing the area. This can be repeated by as many levels of difference as there are between min and max samples.

62. Maya 4.5 Preview - A Diary / Ein Tagebuch    maxschoenherr.de

Maya 4.5 Preview - A Diary / Ein Tagebuch(Nurbs) Surfaces Shelf

63. Welcome to MeniThings.com    menithings.com

Welcome to MeniThings.com

64. Jerry's Homepage    motiondesign.biz

JerryFirst of all I have to say that there are two ways (or maybe even more !) to simulate Subsurface scattering.

65. Noir.org - Modeling using CPS    noir.org

66. Converting a Maya 4.0 file to Maya 4.5    persistentvisions.com

1. Save your Maya 4.5 out in ascii format (.ma) 2. + click on the resultant file and Select Open With: 3. Select Wordpad or notepad or another text editor from the list (or Browse to the location of notepad.exe) 4. The ascii file should look similar to this:

67. Converting a Maya 5.0 file to Maya 4.5    persistentvisions.com

Notes before you begin:

68. Modeling an LCD Screen in Maya    republicofcode.com

Modeling an LCD Screen in MayaThis tutorial will teach you how to model a basic LCD screen in Maya using some of the very basic tools such as the extrude tool, the scale tool, the move tool, and the split polygon object tool. This is a beginner tutorial and you are not required to have anything more than basic knowledge on how to use Maya. In the first page of this tutorial you will create the main shape of our LCD screen and the second page will describe the way to create the extra details such as the stand and the buttons. An example of what you can make by following this tutorial is illustrated in the image below.

69. Pre-visualisation | rethinkfx    rethinkfx.com

Pre-visualisation | rethinkfxRecently the phrase ‘pre-visualisation’ has been used more and more in the effects world. What is it and what exactly is the benefit?

70. Emelia - a production diary    sharktacos.com

Emelia - a production diary

71. ImagePlane Setup    strarup.net

ImagePlane SetupI have splitted this tutorial about ImagePlane setup in 2 parts...

72. Organic Modeling Part 1    thegnomonworkshop.com

This article was printed in the 1998 siggraph issue of 3D Design magazine, 'Organic Modeling and Animation in Maya V.1', Alex Alvarez

73. TrueCG - How to influence an object    truecg.com

TrueCG - How to influence an objectDiscuss this tutorial on our forum!

74. TrueCG - Modeling Kempston Pro Joystick    truecg.com

TrueCG - Modeling Kempston Pro JoystickIn this tutorial you will learn how to model kempston pro joystick using polygons and NURBS. References can be found on google images.

75. Tutorialsworld.com - Making a Blizzard    tutorialsworld.com

Before starting this tutorial it would be a good idea to look at my previous tutorials about particle instancers.

76. How to change the Maya Start Screen    worldofmaya.com

How to change the Maya Start Screen

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