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Flash Tutorials » Animation » Physics 

2. Two Dimensional Collision Physics    members.shaw.ca

Two Dimensional Collision Physics

3. AEvision tutorials > Flash MX Tutorials > Physics Study    aevision.com

First, we'd like to have a simple model of a ball that can bounce off a ground, a ceiling, and walls. We'll simply use the dimensions of our movie to represent the wall and floor.

4. Away3D Programming Tutorials - Physics    brighthub.com

A new instance of the Away3DPhysics class needs to be created. It needs to have the Away3D view passed to it so Jiglib can add the Away3D primitives to the scene when the physics primitives are created. The second parameter is the time. This is usually set to 1, but it is set to 2 here to make the simulation faster. [code]

5. Papervision 3D Programming Tutorial - Traer Physics | Bukisa.com    bukisa.com

Papervision 3D Programming Tutorial - Traer Physics | Bukisa.comWhen I first player Hitman - Code name 47 I remember being impressed by the cloth physics in the game. The way the cloth moved around the character as he walked through a curtain gave the game a fluidity that I had never seen before. These days dynamic physics is almost expected in a 3D game. But while there are a few physics engines available for Flash (WOW and APE), they seemed quite basic or limited to 2D, and I never really saw an impressive physics demonstration.

6. Physics in ActionScript 3: Box2DFlashAS3 « ClickPopMedia    clickpopmedia.com

A Body Definition consists of 2, 3, or 4 things. 1.) A Shape Definition. 2.) An (x,y) position. optional: 3.) Rotation (in radians) 4.) A pre-made Sprite object.

7. Physics and AS2.0    video-animation.com

8. Flash Physics Study | Flash Tutorials    webdesign.org

And, that's it. Hopefully, you've learned a little something about how to implement a bit of physics into your Flash applications, and learned how and when to fake some of it.

9. Physics in Flash - Gravity | Flash Tutorials    webdesign.org

Every story has to start somewhere, and in this story we begin with our good friend Sir Isaac Newton. Newton's theories have been, and are still the primary theories studied to understand the way things happen around us. In this series of tutorials we are going to explore various aspects of physics and how they can be represented in your flash applications. We begin with gravity.

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