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2. Quick DOF tip | Lars K???    koudal.dk

Quick DOF tip | Lars K???This tutorial is mostly directed towards 3D Studio MAX users, but any 3D program should do it.

3. Quick DOF tip | Lars K?    koudal.dk

Quick DOF tip | Lars K?In this tutorial I will go through the basics of a quick way of creating a DOF effect. Well, easy and quick once you get the hang of it. Remember, the emphasis doest not lie on creating a realistic DOF, but only to do show a quick way to create a production-ready method for fast scenes or the adding the little subtle detail that gives your scenes that million-dollar-look.

4. Nine Tips For Writing Tutorials That Make Sense - By Riyadh Al-Balushi    oman3d.com

There are many talented people out there that have great knowledge that they wish to share, but they fail to effectively communicate that knowledge to others. It is amazing to see a lot of generous people willing to share their knowledge with the world, but writing a Photoshop, a 3D Studio Max, or a Flash tutorial that does not make sense is a waste of your time as an author and a waste of a million other people's time that attempt to read and apply your tutorial. The following points might sound like common sense to a great number of people, but you will be amazed by the number of tutorials that you find on the web that miss these.

5. 3d studio max tutorial    the123d.com

3d studio max tutorial

6. 3D tutorial - The making of i.2k3.    the123d.com

3D tutorial - The making of i.2k3.

7. Quick qlow in 3D    toxiclab.org

Quick qlow in 3D

8. Tutorial Central - 3ds Car Animation | 3DS MAX Tutorial    tutorial-central.com

Tutorial Central - 3ds Car Animation | 3DS MAX Tutorial3ds Car Animation Category: 3DS MAX A nice HTML tutorial showing you how to make a car in 3DS MAX. Written by tutorialized.com Views: 2869

9. Tutorial Central - Animation Writing and Development: from Script Development to Pitch | 3DS MAX Tutorial    tutorial-central.com

Tutorial Central - Animation Writing and Development: from Script Development to Pitch | 3DS MAX TutorialAnimation Writing and Development: from Script Development to Pitch Category: 3DS MAX Author/Animator/Musician Michael Hurwicz examines ''Animation Writing and Development: from Script Development to Pitch'' by Jean Ann Wright, and finds it inspiring and informative. Definitely recommended for anyone who wants a career in writing for animation, or who is developing an animation script or idea. Wright is a seasoned industry professional, and it shows. Written by Michael Hurwicz Views: 2525

10. tutorials3D - Free 3D tutorial: Primitives and basic modifiers    tutorials3d.com

tutorials3D - Free 3D tutorial: Primitives and basic modifiersas you see, there are a few? :-) Once created, we can change the primitive?s name and color in the ?Name and Color? field. In the main bar, you can find the tools to select, move, rotate, scale, align? our objects:

12. Tutorialsworld.com - Making puzzles with a picture on top    tutorialsworld.com

Tutorialsworld.com - Making puzzles with a picture on topFirst, we need to create a spline that will define the shape of pieces. So go to Create panel -> Shapes -> select Splines from the drop down menu -> and finally select Line. Then just click on along the grid to create the line like on the picture (turn on Snap to Grid to get a good line).

15. Cool Abstract 3d Studio Max Tutorial    voidix.com

Cool Abstract 3d Studio Max TutorialStart out by resettling your Max window. Then take the geosphere object

16. Puppets | 3D Articles    webdesign.org

Having spent several years building and animating both stop-motion and CG puppets I can honestly say that not all characters are created equally. With today's software the same character model can be set up many different ways but, only a few will be useful to the animator. I've made a lot of mistakes and learned a lot of lessons the hard way when it comes to creating puppets for animation, so here are a few of the pitfalls to avoid and tricks to learn that will make your job as an animator, a lot more fun.

17. 3dcubes | 3D Tutorials    webdesign.org

In the menu go to filter > render > 3d transform. this should bring up a window that looks alittle like the one below.

18. Advanced Lightsabre | 3D Tutorials    webdesign.org

19. 3DS Max Basics Vray Displacement Mod tutorial    3dsmaxtutorialsvray.blogspot.com

3DS Max Basics Vray Displacement Mod tutorial

20. 3ds MAX + VRay Tutorial :: Time is running    cg-india.com

3ds MAX + VRay Tutorial :: Time is running3ds MAX + VRay Tutorial :: Time is running Free 3ds Max Tutorial by CG artist, Jan K. Vollmer CGIndia Feature

21. Making of Wolverine    en.9jcg.com

Making of Wolverine

22. Making of Trapped    en.9jcg.com

Making of Trapped

24. track tutorial    home.wanadoo.nl

track tutorial1: Making the Track Segment Ok, first we need to make the segment of the track. We will make for the tutorial a basic track segment of a tiger tank.

25. Created by Camtasia Studio 4    hyperorganic.com

The Camtasia Studio video content presented here requires JavaScript to be enabled and the latest version of the Macromedia Flash Player. If you are you using a browser with JavaScript disabled please enable it now. Otherwise, please update your version of the free Flash Player by downloading here.

26. Animating a Lightning Bolt    stevesartgallery.bryce-alive.net

Animating a Lightning Bolt

29. SerenityStrutRigging Tutorial 1    3dcognition.com

SerenityStrutRigging Tutorial 1We only created one claw bone chain, but we actually need three. The tricky thing is that two of the claw linkages are at unusual angles to the body of the mechanism. If you study the figures above and below, you will see that the claw linkage on the right is not rotated, but the two on the left are rotated, each 45 degrees out. This was done by copying the first linkage and rotating it 135 degrees, and then copying and rotating that bone linkage another 90 degrees. If confused, see the video on the tutorials page because this rotation process may be in there. The figure below shows the entire claw bone chain being selected and copied to a new location. Note here that we are using an actual "copy", not an instance or a reference.

30. 3D Creations - UVW unwrapping (basic)    3dcreations.nl

3D Creations - UVW unwrapping (basic)its faces in the uvw editor, making its texture in a graphics application and applying

31. Concept car    3dm3.com

Concept carThis tutorial is complex from the point of view of modeling, because the user will pass thorough different techniques like surface tools(spline modeling), mesh edit (polygonal modeling), mesh smooth. This tutorial is not recommended to beginners, although they will learn some useful tricks from here. The tutorial is entirely conceived in 3D Studio Max 3.0 but is compatible with newer versions. The first thing is to find some blueprints representing a car. I chose the blueprints of a Renault Laguna. The blueprints have to represent the car from the front, left or right, from top and eventually from behind. Useful are images from perspective (real pictures). I want to say, although I had used the Laguna blueprints, I didn't intend to make a Laguna car, I only used them only for primary mesh. The rest is my imagination :) After you found the blueprints, make sure they are in different colors from the max colors (I modified my blueprints in Photoshop because they were black and white). After that you will create 3 boxes(with the same dimension as the blueprints)and place the blueprints on them. Is very important to align the 3 boxes in the scene that the top blueprint aligns properly with the front and the right just like in the image:

32. Lightsabers    3dm3.com

LightsabersLightWave Lightsabers with a little help from Adobe After Effects!

33. Occlusion in 3dsmax 7    3dm3.com

Computers and application software are evolving at a tremendous pace. New methods and technical improvements are being introduced with every software release and today creating photorealistic renderings is just a couple of mouse clicks away.

34. 3DTotal Tutorials    3dtotal.com

3DTotal TutorialsEven though this tutorial uses 3d max, I'm sure that people using other 3d packages would benefit from it since the tutorial is mostly dedicated to painting textures with photoshop, but I will also supply with a leaf model in other formats if you want to import it to your 3d package, note that the leaf model already has texture coordinates so you would simply have to take a screenshot of the uv map or bake the procedural color in order to follow along in the painting section.

35. Lonely and Left Behind    3dtotal.com

Lonely and Left Behind

36. Making of the NS5    3dtotal.com

Making of the NS5

37. Developing a Scripted Utility    3dtotal.com

Developing a Scripted Utility

39. 3D Studio Max - Crystals2    bluesfear.com

3D Studio Max - Crystals2

41. CGArena : Making of Ella    cgarena.com

CGArena : Making of Ella

42. CGArena : Making of Kamran Saeed    cgarena.com

CGArena : Making of Kamran Saeed

44. CGArena : Making of Klara Medkova    cgarena.com

CGArena : Making of Klara Medkova

45. CGArena : Making of Never Again    cgarena.com

CGArena : Making of Never Again

47. CGArena : Making of Rising    cgarena.com

CGArena : Making of Rising

49. 3ds Max ClothFX Tutorial **    cgindia.org

51. 3ds max 5 tutorials by Aaron Ross    cglearn.com

3ds max 5 tutorials by Aaron Ross

52. 3D Studio Max R2 Tutorials    cs.wpi.edu

3D Studio Max R2 TutorialsWe will now go onto Tutorial 5-13 in the 3D Studio Max Tutorial Book, where we will learn how to create a jet plane using mesh extrusion.

53. Animated Page Turn    erain.com

54. Using math with expressions to create an animationControl    final3.com

Using math with expressions to create an animationControlWe're going to use what we have just learned to create the wobbleEffect for our plank. Let's directly trasferr the lines of code we found usefull earlier. Select plankBend and click plankBendDeformer under INPUTS. Rightclick-hold Curvature and release over Expressions. Now write this into the expression-textField:

55. Thumbnailing    free3dtutorials.com

ThumbnailingThumbnailing is really not more then having a piece blank piece of paper, where you make lots of little small drawings, they don?t have to be detailed that?s the coolest thing, they only need to tell you how the picture is going to be. Thumbnails are often made when working on a idea in your mind, and you don?t really know what you want to do with it. Or just some things you could work out later?

56. Making of Ella    free3dtutorials.com

Making of EllaModeling and rigging

57. Screens in Screens    petersharpe.com

58. Ben Mathis    poopinmymouth.com

Ben Mathis

59. Tutorials - Comments - Pixel2Life    quality3dmodels.com

60. Pre-visualisation | rethinkfx    rethinkfx.com

Pre-visualisation | rethinkfxRecently the phrase ?pre-visualisation? has been used more and more in the effects world. What is it and what exactly is the benefit?

61. Nothing found for Tutorials Walksoft    rethinkfx.com

62. Spoono - 3D Studio Max Tutorials - PArrays, Spacewarps, and Visibility    spoono.com

Spoono - 3D Studio Max Tutorials - PArrays, Spacewarps, and VisibilityCopyright © 2000-2009 Spoono, LLC. All rights reserved. Network: Reseller Web Hosting by Spoono Host | Spoonloads | Absolute Cross Terms of Service | Privacy Policy.

64. AudioController tutorial - syed-saud.com    syed-saud.com

AudioController tutorial - syed-saud.comRight click Y Position and click on Assign Controller on the popup menu, select AudioFloat (the topmost item).

65. 3ds Max Tutorial by Saud    syed-saud.com

3ds Max Tutorial by SaudMake something like this or download this file.

67. Designing Better Abstract Renders | 3D Tutorials    webdesign.org

1. Open Cinema 4d, and create a basic abstract render or load one that you have already started. We are going to add onto this render by simply adding some modifiers and editing it to it to give it different looks. This lesson is really just to show you what you can do with your abstracts, and how you can keep making them better. It is up to you to experiment with the settings. You may use everything we show you in this tutorial at once, or just use one of the effects.

69. Images in HTML | 3D Tutorials    webdesign.org

Where Do I Get Images For My Page? They are literally everywhere. The arttoday.com allows you access to 1000's for free, and there are other sites out there that offer just as many. Plus, since you've been surfing, you've seen hundreds of images already. If you see something on someone's page that you really like, ask to use it. Don't just take it. That's not right and could be against copyright law. Ask. You'll probably get the image. In no time you'll have a slew to use on your page. Activating An Image Okay, this gets a little fancy. In Part 4, I showed you how to create a hypertext link. What it did was create blue words on your page so someone could click on them and then jump to another site. Well, here we're going to set it up so an image becomes clickable or "active." The viewer would click on the image, instead of on blue words, to make the hypertext link. I'll make a link to my home page using the image above. Here's the format: Look at it again. See what happened? I placed an image flag where I would normally have placed words. Here's what you get with that format. Lay your pointer on the image, but don't click. You'll see the entire image is active:

70. Installing and Using LScript Scripts | 3D Tutorials    webdesign.org

Well, if you're using LightWave 5.5, you can try downloading and installing the 5.6c patch from Newtek. Then make sure that the LScript-RT plug-in in Modeler is at least version 1.3 (It tells you when you run it).

71. Making a Car | 3D Tutorials    webdesign.org

The first thing is to find some blueprints representing a car. I chose the blueprints of a Renault Laguna. The blueprints have to represent the car from the front, left or right, from top and eventually from behind. Useful are images from perspective (real pictures). I want to say, although I had used the Laguna blueprints, I didn't intend to make a Laguna car, I only used them only for primary mesh. The rest is my imagination :) After you found the blueprints, make sure they are in different colors from the max colors (I modified my blueprints in Photoshop because they were black and white). After that you will create 3 boxes(with the same dimension as the blueprints)and place the blueprints on them. Is very important to align the 3 boxes in the scene that the top blueprint aligns properly with the front and the right just like in the image:

72. Making of Annexia | 3D Tutorials    webdesign.org

The next part of this tutorial will show you how I set up my material for the abstract! Please continue to part 2 of the making of Annexia.

73. Page Turn in 3DS Max | 3D Tutorials    webdesign.org

I received an email from someone wanting to know how to animate a page turn in flash. I built one in a short time and sent it, however I got to thinking, and created this in 3D Studio Max, for import into Swift 3D and then Flash.

74. Shapemerge | 3D Tutorials    webdesign.org

Doing good so far I hope. All we have to do now is select your original box and under compounds tab select the shapemerge button. It should look like my fig 3b. Now under your rollout on the right side, you will see a button that says pick shape. Click it and click the 4 rectangles that should be over your box.

75. Working withTranslucency | 3D Tutorials    webdesign.org

Not impressed? There's no reason to because it looks like a flat, gray teapot (wow, two pages of tutorial to get a flat, gray teapot, impressive, isn't it? ). Remember what I said about object thickness and that 3DSMax won't take it into account in respect to translucency? That's what we can observe here. But we can simulate it with the right light setup.

76. BlobMesh Tutorial : Xedium3D    xedium3d.com

BlobMesh Tutorial : Xedium3DIn this tutorial, you'll learn how to use BlobMesh, or metaballs as they are commonly called, to make a fountain of water. BlobMesh is a new feature of 3ds max 6 that's essentially metaballs. Metaballs are lots of sphere-like objects, but when you put them close together, they will join together. Example: if two blobs of water a floating together in space and they get near each other, they will merge into one blob. Of course, real water if far more complex than metaballs, but it's one step closer.

77. Raytracing Tutorial : Xedium3D    xedium3d.com

Raytracing Tutorial : Xedium3DHopefully, after reading through this, you have a better idea of how raytracing works and you can better take advantage of a raytracer's features.

78. Raytracing    xedium3d.com

RaytracingHowever, unlike how real like moves, raytracing traces the light backwards. The diagram below shows how a reflective sphere would be simulated.

79. Occlusion pass guide    zivcg.com

Occlusion pass guide

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