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1. Constructing A Face Using Surface Tools | CG World 3d Tutorials    cg-world.org

Constructing A Face Using Surface Tools | CG World 3d TutorialsAt the end points of the new spline there should be a corresponding vertex point on both the side and front splines. The end vertices of the new spline, and the vertex points on the side and front splines should be adjacent to each other in 3D space. At this point you can attach the splines together so that you only have one object. Using EditSpline2, you can now select and weld the coincident vertices on both the side and front splines of the head. Figure 1.9 illustrates where these points are. This is another reason to use EditSpline2, for it allows you to weld together any number of vertices. The Surface modifier will work even if the vertices are not welded together, but it is better to have one seemless object. Repeat this process with the rest of the horizontal curves of the face, starting with the front viewport and then using a combination of views to arange the vertices and their tangents so that the splines follow the curvatures of the face. Welding the vertices should make it easier to manipulate the entire structure. You will probably need to increase the weld threshold to get vertices to weld.

6. Go to Modeling a nose using Surface tools page    3dtotal.com

Go to Modeling a nose using Surface tools pageSpline modelling is excellent in the way that it forces you to use a minimum of splines to create your shape, you are forced to think before you act. If you don't you'll end up with a mess of bezier curves that you just can't handle. Even more it will get extremly hard to get a smooth surface.

9. Walk with an expression - DreamLab Database (Math Lesson) - Page 1 - Free Using Tools / Scripts Tutorials for Maya    creativecrash.com

Walk with an expression - DreamLab Database (Math Lesson) - Page 1 - Free Using Tools / Scripts Tutorials for MayaThis tutorial is divided into two parts: the first one is a little math lesson; the second is the database tutorial that will teach you to use the skeleton for almost any human cycling actions

10. Understanding & Using The Array Tool pdf - royalty free 3d models and textures by xile2005    the3dstudio.com

Understanding & Using The Array Tool pdf - royalty free 3d models and textures by xile2005News And Events | End User License Agreement | Affiliate Agreement | Privacy Policy Copyright © 1996-2009 The3dStudio.comTM, Inc. All rights reserved. Web design by rem-art. The3dStudio.comTM, Inc. does not make 3ds max® software and is not affiliated with Autodesk® Site Map | Robot Product List | Robot Artist List | Robot Blog List | Fecald

11. Basics, Faces And The Bridge Tool | 3D Tutorials    webdesign.org

1. Faces still selected in FACE mode, press "B" for the BRIDGE tool and drag from 2 to 3 to instantly create a hole through the object. 4 also tick XRAY before you do all this so you can see where to drag from and to!!

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