[1]-First of all you will press (ctrl+N) now you will see the new window is open Now press (F10) u will see the Render window is open Then open the Assign render (palate) click on the (Production) Select (Mental Ray Renderer) Like image as shown below
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Algo muy importante, aparte de saber modelar y texturizar bien, es lograr un buen resultado final en el render. Para eso se suelen utilizar distintos motores de render, reemplazando el scanline que 3D Studio Max trae por defecto. Desde hace bastante dentro de los motores de render ya se incluye Mental Ray como opción, el cual da muy buenos resultados, si es que se sabe manejar bien. No es que soy un experto en ésto, ni me creo experto en nada en realidad, sin embargo he encontrado algunos parámetros a tener en cuenta que harán de tus renders algo mucho más presentable. De manera fácil y rápida, podemos llegar a un muy buen resultado con Mental Ray y sin saltar de un menú a otro como loco, como se suele hacer en VRay.
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The depth of field basically allows you to focus a single target on the camera while objects that are closer of further from the camera?s target will appear gradually less and less focused.
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You can download the scene file and all necessary files (including HDR file and textures) by clicking the link.. 1.2 mb HDR_Max6Tut_EmreG.zip
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2. Set parameters of V-ray and Indirect Illumination rollouts as shown on the following pictures:
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This tutorial will teach you how to create a realistic looking object using V-Ray which is a very popular renderer that is widely used in the making of movies and videogames. V-Ray is not a built-in tool in 3D Studio Max and will have to be installed before attempting this tutorial. You can learn more about V-Ray from the official website of Chaos Group - the makers of V-Ray. This tutorial is only involved with the process of creating a V-Ray render and will not involve any modeling. You may want to have a view at other tutorials hosted at Oman3D if you would like to learn about other topics such as modeling.
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A Jug, orange juice, glasses, ice, glass and mental ray?
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V-Ray is an incredibly powerful rendering engine, but with it comes long render times - especially when rendering animations. This guide is written to help you minimise the waiting time by using network rendering in 3ds Max. This guide can also be applied to non-network rendering by simply unticking the "net render" box in the common tab of render settings. This tutorial is very useful and shows you how to set up the light cache and irradiance map properly, but it's missing a few vital steps that I will go through in detail. The first thing to note about using Global Illumination is that you can't use the 'incremental add to map' methods when rendering on multiple machines. (Stick with me if you don't understand that, there are pictures to show what I mean.) This is because only one pc can save the file at one time, so multiple machines simply overwrite each others data. The solution to this is relatively simple to set up: Firstly the Light Cache needs to be rendered and saved to disk. Secondly the Irradiance Map needs to be rendered and saved to disk. Thirdly, the final animation can be rendered pointing to these two files. Luckily, this can all be automated using Backburner.
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Rendering out into elements is a fantastic way of having more control over your images and animations in post production. There are however few tutorials that show how to do this from start to finish in an efficient way. This tutorial will guide you through the entire process from start to finish of rendering a scene into various passes, and how to composite it back together in Photoshop. This can also be applied to After Effects or any other compositing program if you are creating an animation. In this tutorial we will: Set up the scene in 3ds Max to render out various elements. Composite them back together using photoshop. Add specular bloom to bright areas to enhance realism. V-Ray is a full HDRI renderer - producing full high dynamic range images. This is great for post production as it allows you to change the image exposure without losing any quality. In order to take advantage of this we need to set up V-Ray to save 32-Bit OpenEXR Files.
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Take note of how I set my scene up:
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