Creating Socket Connections : Socket Connection « Network « C# / C Sharp

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C# / C Sharp » Network » Socket ConnectionScreenshots 
Creating Socket Connections
 
/*
 * C# Programmers Pocket Consultant
 * Author: Gregory S. MacBeth
 * Email: [email protected]
 * Create Date: June 27, 2003
 * Last Modified Date:
 * Version: 1
 */
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;


namespace Client.Chapter_14___Networking_and_WWW
{
  public class CreatingSocketConnections
  {
    
    [STAThread]
    static void Main(string[] args)
    {
      TcpClient MyClient = new TcpClient();
      MyClient.Connect("http://www.java2s.com"10000);
      NetworkStream MyNetStream = MyClient.GetStream();
        
      if(MyNetStream.CanWrite && MyNetStream.CanRead)
      {

        // Does a simple write.
      Byte[] sendBytes = Encoding.ASCII.GetBytes("Is anybody there");
      MyNetStream.Write(sendBytes, 0, sendBytes.Length);
      
        // Reads the NetworkStream into a byte buffer.
      byte[] bytes = new byte[MyClient.ReceiveBufferSize];
      MyNetStream.Read(bytes, 0(intMyClient.ReceiveBufferSize);
  
      // Returns the data received from the host to the console.
      string returndata = Encoding.ASCII.GetString(bytes);
      Console.WriteLine("This is what the host returned to you: " + returndata);

      }
      else if (!MyNetStream.CanRead)
      {
        Console.WriteLine("You can not write data to this stream");
        MyClient.Close();
      }
      else if (!MyNetStream.CanWrite)
      {             
        Console.WriteLine("You can not read data from this stream");
        MyClient.Close();
  }  }  }

}

           
         
  
Related examples in the same category
1.new Socket
2.Socket Connect, Send
3.Socket Exception
4.Socket property
5.Thread and socketThread and socket
6.New Multi Send
7.Multi Send
8.Multi Receive
9.Server Pool
10.SocketPool encapsulates the list of PooledSockets against one specific host, and contains methods for acquiring or returning PooledSockets.
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