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And better yet, make your background a Class and add it dynamically with Actionscript as well.
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The following code, for example, creates an array of objects that is sorted alphabetically by title and used as the data provider for a combobox component. The combobox (instancename bookchoices) displays a list of book titles. Each entry (element of the array) is associated with other data (the other properties of the object in that element) which could be used to populate an order form, saved in a database, or emailed to an interested party when selected from the dropdown by a site visitor: |
bezier curves, 3d outlines, shape properties, ActionScript 1 classes, matrices for projecting 3d vectors into 2d space |
This code is the code that tells our object to move across the stage by adding 10 px to the x position of the object. _x += 10
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12 Free Online Quiz Creators for Teaching Online Last post by: Sunnyme Date: 01.10.2009 06:26:27 |
12 Free Online Quiz Creators for Teaching Online Last post by: Sunnyme Date: 01.10.2009 06:26:27
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12 Free Online Quiz Creators for Teaching Online Last post by: Sunnyme Date: 01.10.2009 06:26:27 |
12 Free Online Quiz Creators for Teaching Online Last post by: Sunnyme Date: 01.10.2009 06:26:27 |
12 Free Online Quiz Creators for Teaching Online Last post by: Sunnyme Date: 01.10.2009 06:26:27
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12 Free Online Quiz Creators for Teaching Online Last post by: Sunnyme Date: 01.10.2009 06:26:27
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12 Free Online Quiz Creators for Teaching Online Last post by: Sunnyme Date: 01.10.2009 06:26:27
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For this tutorial I made a draggable chicken but you can create whatever you wish. I will be showing you how to make the draggable object itself, not the chicken object. |
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The illustration below shows a graphic symbol instance that has been selected with the Free Transform and Arrow tools. The transformation point is the circle in the center of the selection (default location). |
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// Collision Between Two Objects on Stage Example // by Avraham Saltoun // solutions at say-web dot com // FREE TO USE COPY AND DISTRIBUTE |
Then navigate to the file you downloaded
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First off, create a movie clip on the stage. To do this simply and for example purposes, select the shape tool, set the colours to your liking and draw a funky shape on the stage. Select this shape, and press f8 to convert to symbol. Select movie clip, registration centre, and name to MC_shape. Click ok, then set an instance name in the properties panel of MC_shape. |
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1. Create a new document (Ctrl. + J) 250 * 200 pixels. 1.1 Select #FFFFFF as background.
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Here is what we will be making:
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What is a local shared object? Flash MX Shared objects are a new feature that allow you to store information on the clients machine the same way as cookies would and retrieve it at a later time. An example of a suitable application for Shared objects data could be to remember the user's name, the number of the level he last played in a game,his highscore or anything else you can imagine. |
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Copying Objects with .clone() |
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Now the first part make the button dragable on press, then on release it stops dragging, pretty basics, but may be a good starter for beginners.
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funk_toolbar_mc = function (flag, toolbar_mc_text) {
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+ Background:
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1. Begin by making a new movie in Flash [I chose 125 pixels wide and 150 pixels high for this example]. 2. This tutorial is easiest if we create all of our graphics and symbols first, so that's how we will approach it. Start off by creating 3 new layers so that you have a total of four. Name the top layer actions [for storing our code], the next layer text [which will have all of our descriptions and text fields], the third layer buttons [for the playback controls], and the last volumebar [for volume bar elements]. |
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This tutorial tells you how to make can make a dragable MC, and then make it do something else when you have dragged the MC and released it on top of another, But if it does not touch the other object it goes back to its original place. Here's an example: |
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This movie clip will be the little screen where your text is going to be displayed. You need a background. In my case, it's a simple blackbox on layer called image. You need a dynamic text object (). For greater flexibility, add a new layer and call it text. Put the dynamic text box on it and name the variable txtScrollee.
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Flash on the beach 2009 - Day 1 |
Flash on the beach 2009 - Day 1
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Although Flash CS3's internal editor will work just fine for your development needs, I highly recommend using Notepad++ for any action script development. It has very useful functions such as "replace all in all documents", "find in files", function lists, collapse function content, and even color spaces for AS2 and AS3. And best of all, it is FREE and is distributed for Windows, Linux, and MAC.
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1. Create a new FLA of 400x290 2. From the component panel, drag a list component on the left side of the stage. Change the size according to your design and in the "Instance name" field enter entries (fig1) fig1 3. From the component panel, drag 4 text areas on the right side of the stage. These 4 text areas are associated from top to bottom with : the firstname, the name, the address and the email. Give them the respective instance name : firstnameField, nameField, addressField, emailField. Be sure that all these text fields are editable by setting the parameter to true in their respective parameter window. 4. From the component panel, drag 3 button components. Label them New, Add and Del and give them the respective instance name of : newButton, addButton, deleteButton. Our main interface is ready, You can add as many bells and whistles as you want and when you are ready let's have a look at the code. Continue to next page...
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12 Free Online Quiz Creators for Teaching Online Last post by: Sunnyme Date: 01.10.2009 06:26:27
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12 Free Online Quiz Creators for Teaching Online Last post by: Sunnyme Date: 01.10.2009 06:26:27
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What we will not discuss is how to create an Object VR movie with QuickTime (or any other video or 3D tool). And if you are still wondering what Object VR is, a quick search on Google for "QuickTime Object VR" should get you to Apple's site so you can see what the fuss is all about! |
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The color object in flash allows us to set RGB color value to movie clip symbols. They also help us retrieve the value once set |
onEnterFrame event handler code is invoked repeatedly at the frame rate of the SWF file. The number of times per second that the event handler is called depends on the frame rate at which the Flash document is set. If the frame rate is 12 frames per second (fps), the onEnterFrame event handler is invoked 12 times per second. Likewise, if the Flash document's frame rate is 30 fps, the event handler is invoked 30 times per second. |
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Notice that when a pair of circles in the above animation collide, they change directions. I have no prior knowledge of which pair of circles would collide or when/where they would collide. That uncertainty better resembles a situation you would face in real life, and our code should take into account such vagueness. |
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Normally, when making an animation in Flash, you either use a tween or frame-by-frame method to create some motion. However, things are different as far as a game is concerned. That's because in a game players have to be able to control some objects. In this tutorial I'm going to show you how to control objects with Actionscript:
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Motion guide, combined with Motion Tweening, is a powerful feature in Flash. It allows you to create paths along which tweened symbols (and not only) can be animated.
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It is generally advised to keep it around 30 degrees for the best effect, like in the picture below:
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As you can see, all I did was put our circle inside the square. Why did I do this? If you're not as old as I am (just kidding, I'm not old :-)), then you should probably remember from your math lessons that circles can be squared, and that's basically what I did. |
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Because the color object is the menu, deleting it only takes away your ability to change that movieclip's color again unless you make yourself another menu (color object). Deleting the menu will not remove the filters... and in fact any effect to a movieclip is effectively 1 color effect filter as, like I said before, setRGB is just a simple version of setTransform. So everything revolves around what can be achieved through setTransform. Using setTransform on a movieclip again will not add to any previous color effects, but rather, change it to the new setting. |
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Again, I've tried to make the code easy to use. You should only have to go in and adjust the values of 'easing' and 'bounce' and make sure that you specify the correct 'target' path to the object you want to apply this effect to. I added comments, so hopefully that will help explain a bit.
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Select a Fill or a Border: It is enough to click Border and Fill once. |
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4. Select the smiley picture and choose Modify>>Convert to Symbol (F8). In the Convert to Symbol window choose MovieClip as Type, asuure that registration point is center and give it smileyMC name. Now go in the Properties panel and give it an instance name of smiley_mc. |
A local shared object is roughly the flash equivalent of a cookie. However it can do much more than a cookie because it can be used to store relatively large amounts of data clientside. The actual amount of data you can store may vary user to user and their flash player settings but the default limit is 100kb. |
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You will see that a new "Layer 2" is added in the section below. So, highlight your newly made layer.
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The first thing you need to do is make some text to move To do with click on the "a" button on your tool panel
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Selteco Flash Designer provides a number of ways to animate objects. When no animations are defined, each frame is static. In this example the movie consists of 2 frames, 1 second each: |
You need something to change color. I just typed 'color me' but you could have any drawing or imported clip art. |
When I was working on one project I found neccessary to use draggable objects along with custom mouse cursor. The question was: how to provide smooth update of custom mouse cursor and reserve the startDrag function for other objects such as scrollbars or drag'n'drop items. The solution is very simple and provide quite smooth cursor movement independent on swf's framerate. Setting up the scene |
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Now Depending on how you have your fps (frames per second) set for the Flash Movie this should move somewhat slow. So lets change the 1 to lets say, 10. |
Flash Designer has a ton of animation options, but there may be times when you need to move an object independently via ActionScript. This tutorial demonstrates a way to get that done and also provides a quick overview of Bezier curves. In the animation at right, there are four separate balls, each contained in a single-frame, 30x30 pixel Flash movie. Frame delay is set to .05 in each one. The balls are 26x26 and thus occupy the entire frame. Each "mini-movie" has a short ActionScript that facilitates movement by increasing (moving right/down) or decreasing (moving left/up) its x/y coordinates relative to the parent movie. |
.png files support an 8-bit alpha channel. Meaning that each pixel has 4 values- one for Red, Green, Blue and Transparency. This allows .png files in Flash to have dynamic transparency, as opposed to a linear transparency, where the entire image is transparent the same amount. |
Tweening (comes from "in between") is a way to create a transition between 2 different states of an item. In the following example we define "start" and "end" position (and size) of the logo. Flash Designer will create intermediate frames to create the illusion of motion. |
Before Flash MX, it was pretty tricky to "remeber" the data in a Flash movie - it could be done with a standard browser cookie, which was hard to implement for someone with intermediate Flash skills, using a 3rd party script such as PHP or ASP or (in offline Flash applications) with the undocumented fscommand "save". Flash MX's Shared objects allow to store and retrieve the information within a Flash movie easily. Lets see how it works. |
Independently of our working with animation, at the web page, at the catalogue for CDRoms or in any other place, we will have to work with objects. In general, we would consider everything that appears and is visible in the movie as an object, hence, we could work with it; for example, an object could be any image, which we create or import, a button, a drawing created by ourselves etc... |
What, you haven't checked out Zoomify objects yet in Photoshop CS3? It's a brand new command in the latest version of Photoshop, so stick around and see what all the buzz is about. Essentially, a Zoomify object is a Flash object that sits within a web page that allows users to zoom in and out on an image, pan around inside it, and otherwise explore it. Imagine a zoomable image of a transit map, a detailed photograph, or a piece of artwork. It's pretty cool stuff. |
First of all the purpose of this tutorial is to get one object to shoot another. If you wish to have the stars as your background follow this tutorial first. |
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