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Java Articles » Graphics Desktop » QuickTime 

1. Parsing and Writing QuickTime Files in Java    onjava.com

However, the QuickTime APIs do much to isolate developers from the nuts-and-bolts of the file format when doing the most common tasks, so we'll examine the format with a simple pure-Java QuickTime file format parser, then we'll use some QuickTime for Java code to generate some different kinds of QuickTime files to illustrate the format's flexibility.

2. A Gentle Re-Introduction to QuickTime for Java    onjava.com

This article is going to be a bit of a restart, a "retro intro" if you will, to the topic of QuickTime for Java (QTJ). In two previous articles, one on using QTJ as a helper for the Java Media Framework and another on the inner workings of the QuickTime file format, I've covered essential concepts and important issues only as they related to other topics, perhaps burying them to a degree. Feedback suggests the time is right to go back and do a beginner-level introduction to QTJ.

3. Re-Introducing QuickTime for Java, Part 2    onjava.com

That's it for our post-facto introduction to QuickTime for Java. You should now have a basic understanding of how to write and build simple apps with this API. Future articles will head into more of the API, but if you want to try out a few more things, check out the previous articles in the series. In Java Media Development with QuickTime for Java, which is about writing a limited JMF-to-QTJ bridge, we noted Movie.setRate() for playing a movie faster, slower, or even backwards, and included a recipe for getting the current QuickTime frame as an AWT Image. In Parsing and Writing the QuickTime File Format, we looked at the data structure that makes up a QuickTime movie, dumped its raw bytes to disk to create a playable all-reference movie, and iterated through each of the ways to save a movie to disk, from creating simple shortcut files to using MovieExporters to convert a movie to any QuickTime-supported format.

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