Graphics « Graphics Desktop « Java Articles

Home
Java Articles
1.Build Deploy
2.Class
3.Core Library
4.Data Types
5.Database JDBC
6.Design
7.Development
8.File Input Output
9.Graphics Desktop
10.J2EE Enterprise
11.J2ME Wireless
12.JVM
13.Language
14.Library Product
15.Network
16.Security
17.SOA Web Services
18.Test
19.Web Development
20.XML
Java Articles » Graphics Desktop » Graphics 

1. Using the Graphics class    javaworld.com

This column is my first on the topic of graphics. It will focus on the Graphics class and its methods for drawing simple geometric shapes, and will introduce the process by which painting (and repainting) occurs.

2. Using JavaScript and graphics    javaworld.com

This month's column details several ways you can use JavaScript and graphics. But one notable topic is missing from this discussion: using JavaScript for animation. That subject is deserving of its own column, coming soon.

3. Scalable Vector Graphics on Java ME    today.java.net

JSR 226 is the Scalable 2D Vector Graphics API for low-end mobile devices. It is an optional API that mandates support for the SVG Tiny profile and is now available on a number of mobile handsets. Since Mobile Service Architecture (MSA)--the specification for the next wave of Java ME--makes support for JSR 226 mandatory, an increasing number of future handsets will implement this API. In this article, we look at the fundamentals of JSR 226.

4. LCD Text: Anti-Aliasing on the Fringe    today.java.net

I used a line example above because it is easier to demonstrate anti-aliasing with that simple primitive. But you can do the same thing with text: just imagine every single pixel value in each character as being smoothed out by having bordering pixels blurred between the character color and the background color.

5. Magic with Merlin: Exercise complete control over your graphics display    ibm.com

Even if you answered "no" and you don't get your kicks by annoying others, you'll find the FEM API has much to offer. The FEM API delivers complete control of the display by writing directly to video RAM -- perfect for game development, although other uses abound. Some programs, for instance, simply look and work better with a certain size screen. Read on to discover your inner control freak.

java2s.com  | Contact Us | Privacy Policy
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.