Socket property : Socket Connection « Network « C# / C Sharp

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C# / C Sharp » Network » Socket ConnectionScreenshots 
Socket property
 

using System;
using System.Net;
using System.Net.Sockets;

public class SockProp {
   public static void Main()
   {
      IPAddress ia = IPAddress.Parse("127.0.0.1");
      IPEndPoint ie = new IPEndPoint(ia, 8000);

      Socket test = new Socket(AddressFamily.InterNetwork,
                   SocketType.Stream, ProtocolType.Tcp);

      Console.WriteLine("AddressFamily: {0}",test.AddressFamily);
      Console.WriteLine("SocketType: {0}",test.SocketType);
      Console.WriteLine("ProtocolType: {0}",test.ProtocolType);

      Console.WriteLine("Blocking: {0}", test.Blocking);

      test.Blocking = false;
      Console.WriteLine("new Blocking: {0}",test.Blocking);
      Console.WriteLine("Connected: {0}", test.Connected);

      test.Bind(ie);
      IPEndPoint iep = (IPEndPoint)test.LocalEndPoint;
      Console.WriteLine("Local EndPoint: {0}",iep.ToString());

      test.Close();
   }
}
           
         
  
Related examples in the same category
1.new Socket
2.Socket Connect, Send
3.Socket Exception
4.Creating Socket Connections
5.Thread and socketThread and socket
6.New Multi Send
7.Multi Send
8.Multi Receive
9.Server Pool
10.SocketPool encapsulates the list of PooledSockets against one specific host, and contains methods for acquiring or returning PooledSockets.
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