That's it for our post-facto introduction to QuickTime for Java. You should now have a basic understanding of how to write and build simple apps with this API. Future articles will head into more of the API, but if you want to try out a few more things, check out the previous articles in the series. In Java Media Development with QuickTime for Java, which is about writing a limited JMF-to-QTJ bridge, we noted Movie.setRate() for playing a movie faster, slower, or even backwards, and included a recipe for getting the current QuickTime frame as an AWT Image. In Parsing and Writing the QuickTime File Format, we looked at the data structure that makes up a QuickTime movie, dumped its raw bytes to disk to create a playable all-reference movie, and iterated through each of the ways to save a movie to disk, from creating simple shortcut files to using MovieExporters to convert a movie to any QuickTime-supported format.