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Maya Tutorials » Animations » Particle 

1. RF3 TUTORIALS -> OBJECTS vs PARTICLES -> PARTICLE FORCE    realflow.com

RF3 TUTORIALS -> OBJECTS vs PARTICLES -> PARTICLE FORCELets get take a look to that scene. We have a sphere with dynamics applied to it, a circle emitter, and a gravity What we want to see how the ball is raised by the water gush, and how particle force affect it Particle force is a property of the object and you will find it at Object´s Particle Interaction tab.

2. RF3 TUTORIALS->PARTICLES vs OBJECTS-> WET EFFECT    realflow.com

RF3 TUTORIALS->PARTICLES vs OBJECTS-> WET EFFECTIf you want to wet an object, it should have its UVs setup from your 3D package before being imported into RealFlow. This is a MUST. We have created this simple object wich has its UVs set to work.

4. Sprite - Based Particle Trees    learnfobia.com

Sprite - Based Particle Trees

5. Tutorials Central, for all your tutorial needs! - Creating a spaceship fleet using particle instance    tutorialscentral.com

Tutorials Central, for all your tutorial needs! - Creating a spaceship fleet using particle instanceSo model simple spaceship, you can also apply materials and textures to it.

6. Tutorials Central, for all your tutorial needs! - Destructing the wall using rigid bodies and particles    tutorialscentral.com

Tutorials Central, for all your tutorial needs! - Destructing the wall using rigid bodies and particlesSo now select second wall and cube and do mesh/Booleans/difference

7. World Of Tutorials - Using Particle Tool in 101 Ways    worldoftutorials.freehostia.com

World Of Tutorials - Using Particle Tool in 101 WaysSo the first thing we have is Particle name...Hmm pretty much self explaining, althrough most of time you won't input name..Not necessery..

11. Creating a Flowing Water Effect in Maya (Using Particles)    republicofcode.com

Creating a Flowing Water Effect in Maya (Using Particles)This tutorial will teach you how to manipulate the flow of particles from a shower head into a tub as particles collide with the surface of the tub in a water-like motion. We will use 'Particles' which are commonly used to create visual effects such as smoke, water, fire and various types of explosions similar to those that could be seen in the movies.

12. The Gnomon Workshop - Using Particle Speed    thegnomonworkshop.com

The Gnomon Workshop - Using Particle SpeedAttributes related to speed which particles do have by default are velocity and acceleration. It is important to understand these for they can cause confusion for those new to this terminology. Everyone knows what speed is... we are reminded to be aware of it whenever we get in a car. Speed is a 'float' number which tells us how fast we are moving. Velocity and acceleration, however, are 'vectors', which not only tell us magnitude but also direction. A velocity of <<0,10,0>> tells us that a particle is moving in the positive Y direction with a speed of 10 units per second. An acceleration of <<0,10,0>> tells us that a particle is speeding up in the positive Y direction. Thus when trying to determine a particle's speed, our focus is on the velocity, not the acceleration.

13. Tutorials Central, for all your tutorial needs! - Model a Rocket with particle trail    tutorialscentral.com

Tutorials Central, for all your tutorial needs! - Model a Rocket with particle trailFirst go to create/CV curve tool.

14. Creating Clouds in Maya using Particle Clouds    3dtreat.com

Creating Clouds in Maya using Particle CloudsOctober 18, 2001 - Updates 1- For those of you that have updated to Maya 4 or have some problems with big radius clouds, make sure you disconnect the default Lambert shader from the Particle Cloud Shading Group, or make the default Lambert completely transparent.

15. Duplicating particle objects    caad.arch.ethz.ch

Duplicating particle objects

16. Model a Rocket with particle trail    en.9jcg.com

Model a Rocket with particle trail

18. Particle Painter Tutorial Part 1    bloopatone.com

Particle Painter Tutorial Part 1Over view of The particle Effect Workflow:

19. Computer Arts - Pro tips for particles    computerarts.co.uk

Computer Arts - Pro tips for particlesThe problem is that the enormous versatility of particle systems is also their undoing. Faced with a bewildering array of controls, drop-downs and parameters, many artists simply opt for the default settings. The result is either one of the tell-tale signs of CG animation – sparks that seem to move in slow motion, synthetic-looking flames, and smoke that fails to respond to the prevailing wind – or flames that take days to render. Yet all that is often needed to transform such problem systems into flexible, fast-rendering effects is a few simple parameter tweaks.

20. Maya - laser particles    lizardlounge.com

Maya - laser particlesThe question was recently posted on the Alias listserv about how one might simulate bounced laser light in a Maya scene. This seemed a great place to use particles to simulate the bouncing of light (or particles) off of various reflective surfaces at various angles. Here is a simple scene which you can use as a starting point for more intensive investigation. Tested under v6.0.1.

21. TUTORIAL: Particle Tool and Fields    mtmckinley.net

22. The Gnomon Workshop - Particle Emission when Objects Collide    thegnomonworkshop.com

The Gnomon Workshop - Particle Emission when Objects CollideSuch effects require the ability to specifically determine particle emission at certain UV coordinates of the surfaces. This can be accomplished in a couple of ways: easy and involved. The involved technique requires us to use rigid body collisions, where the Rigid Solver has Contact Data turned on. This attribute allows some 'read-only' attributes to be accessible on the rigid body, such as 'contactCount' and 'contactPosition'. We could then query these attributes and use them with the 'emit' mel command to determine particle creation. But for those who prefer to avoid expressions, we are going to discuss a much simpler method using Softbodies.

23. The Gnomon Workshop - Using Speed to control Per Particle Attributes    thegnomonworkshop.com

The Gnomon Workshop - Using Speed to control Per Particle AttributesAttributes related to speed which particles do have by default are velocity and acceleration. It is important to understand these for they can cause confusion for those new to this terminology. Everyone knows what speed is... we are reminded to be aware of it whenever we get in a car. Speed is a 'float' number which tells us how fast we are moving. Velocity and acceleration, however, are 'vectors', which not only tell us magnitude but also direction. A velocity of <<0,10,0>> tells us that a particle is moving in the positive Y direction with a speed of 10 units per second. An acceleration of <<0,10,0>> tells us that a particle is speeding up in the positive Y direction. Thus when trying to determine a particle's speed, our focus is on the velocity, not the acceleration.

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