TweetFollow Us on Twitter

Multitasking
Volume Number:3
Issue Number:12
Column Tag:The Visiting Developer

Multitasking in MacScheme+Toolsmith™

By William Clinger, Tektronix Laboratories

Thanks to MultiFinder, everyone knows that multitasking lets you run more than one thing at once. In an operating system like MultiFinder, multitasking means that you can run more than one application at once. In a programming language, multitasking means that you can run several parts of your program at once. This article explains why you might want to use multitasking within a single program, and warns against a class of bugs that you must guard against when you do use multitasking. It also surveys the multitasking facilities in MacScheme+Toolsmith™, which are probably the best developed of any language for the Macintosh.

The Macintosh contains only one 68000 or 68020, but there will come a day when most computers contain many such processors. Then multitasking will make programs run faster because the processors will work as a team, with each processor working on its part of the problem to be solved. These pieces of a problem are of course called tasks.

A single hardware processor can work on only one task at a time. To get the effect of working on multiple tasks at once, the processor must switch between tasks. In MultiFinder, these switches occur only when a task calls GetNextEvent or WaitNextEvent. If a task were to get into an infinite loop where it never calls one of these routines, that would be the end of the multitasking. This is what people mean when they say that MultiFinder does non-preemptive multitasking. It never interrupts, or preempts, a running task. Task switches can occur only when a task yields control by calling GetNextEvent or WaitNextEvent. Applications are supposed to call these traps fairly often, so MultiFinder works well in practice.

MacScheme+Toolsmith, on the other hand, does preemptive multitasking. MacScheme programs do not have to call GetNextEvent or WaitNextEvent, because there is a separate task that calls these traps. Every so often, MacScheme+Toolsmith simply interrupts the currently executing task and switches to a new task. Preemptive multitasking is more reliable than non-preemptive multitasking because it works even when a buggy task gets into an infinite loop. This kind of reliability isn’t very important for an operating system like MultiFinder because applications aren’t supposed to be buggy, but it matters a lot for a development system like MacScheme+Toolsmith because all programs are buggy when you’re trying to debug them.

Why would anyone want to use multiple tasks within a single program? Why not perform the tasks sequentially--that is, one after the other? A good question. It turns out that multiple concurrent tasks within a single program are much more useful on the Macintosh than on most other computers. Consider, for example, the task of blinking the insertion point within a text window. That task lasts as long as the window is open. You can’t run tasks like that in sequence, because once you’ve started such a task you’d never get to any other tasks.

Does this seem artificial? How about the task that changes the cursor’s shape in response to its position on the screen? How about the task that updates the time displayed on the alarm clock? A considerable part of the Macintosh user interface really consists of concurrent tasks. Because the original concept of the Macintosh did not include real concurrent tasks, however, these features of the user interface have generally been programmed using such clumsy mechanisms as event loops and desk accessories.

An alternative is to use the vertical retrace manager to perform preemptive task scheduling. The operating system task that performs mouse tracking is one of the tasks that is programmed this way. The vertical retrace manager is not generally useful, though, because tasks that run during a vertical retrace interrupt are very restricted in what they can do and must yield control of the processor within a very short time.

The most general alternative is to use a language that supports concurrent tasks. User interface chores are routinely implemented as concurrent tasks by programmers using MacScheme+Toolsmith. To create a task in MacScheme+Toolsmith, you first create a procedure of no arguments that will perform the task. Then you pass that procedure as an argument to start-task. For example, you can define a task that perpetually increments a global variable n as follows:

>>> (define n 0)
n
>>> (define (loop1)
      (set! n (+ n 1))
      (loop1))
loop1
>>> (define t1 (start-task loop1))
t1

The call to start-task begins the concurrent task. You can observe its progress by checking on the value of n.

>>> n
46954
>>> n
103925
>>> n
165850
>>> n
184428

The value returned by start-task is a task object. You can kill the task by calling kill-task.

>>> n
718335
>>> n
728243
>>> (kill-task t1)
#t
>>> n
821130
>>> n
821130

If the procedure that was passed to start-task ever returns, the task will kill itself automatically. A task can kill itself explicitly by calling the kill-current-task procedure. If all tasks die, then a warning message will appear and a new task will be created for the read/eval/print loop. The kill-all-tasks procedure will track down and kill all tasks, including runaways, which is useful for debugging.

If an error occurs, task switches are disabled while you investigate the problem using the MacScheme debugger. This keeps variables from changing on you until you’ve figured out what’s going on. Tasking resumes when you’ve repaired the problem and continue the computation from the debugger.

You can improve the overall performance of a program by having your tasks call surrender-timeslice to force an immediate task switch whenever they don’t need to run again for a while. For example, a task that is blinking the insertion point in a window can afford to wait for a substantial fraction of a second before it blinks again. The surrender-timeslice procedure is analogous to the WaitNextEvent trap, which improves the tasking performance of MultiFinder when applications call it in preference to GetNextEvent.

Because it takes time to switch between tasks, you might think that on a single processor system such as the Macintosh programs that don’t use concurrent tasks would run faster than otherwise equivalent programs that are organized as concurrent tasks. That’s usually true, but not always. Figure 1 shows a procedure that takes a pattern x and arbitrarily many additional arguments, and tries to find one of them that is not equal to the pattern. If the program is such that most of the arguments are equal to the pattern, and the arguments are large structures (so it takes a long time to compare them against the pattern if they are equal), but there is usually one argument that is so different that it can quickly be determined to be unequal once the procedure gets around to trying it, then the procedure in Figure 2 will run faster on the average. The reason is that it conducts a breadth-first search using concurrent tasks instead of a sequential, depth-first search.

A breadth-first search could be programmed explicitly without using tasks, but that would make it much more complicated, and the resulting procedure might well run slower than the procedure in Figure 2 because the programmer would probably not be able to spend as much time optimizing the breadth-first search as was spent on the multitasking facilities of MacScheme+Toolsmith.

The procedure in Figure 2 works by creating a task for each argument except the first. Whenever a task finds that its argument is not equal to the pattern, then it stores its argument in a variable named ans. Meanwhile the procedure that created these tasks just waits for one of them to find the answer or for all of them to finish. How does it know when all of the tasks have finished? The task-count variable holds the number of tasks that have not yet finished. When it gets to zero, then either all the tasks have finished, or else one of the tasks has found an answer and has set the task-count to zero to indicate that the remaining tasks are irrelevant. When the task-count gets to zero, the main procedure kills all the tasks it has created, just in case some of them are still alive (it doesn’t hurt to kill a task twice), and returns the answer.

Actually, there is a very interesting bug in Figure 2. It has to do with the assignment

(set! task-count (- task-count 1))

that is executed whenever a task has found that its argument is equal to the pattern. Suppose two concurrent tasks, t1 and t2, try to execute this assignment at the same time. Suppose further that the value of task-count is 2, so that task-count should be 0 after both t1 and t2 have executed the assignment. If we’re extremely unlucky, then t1 might fetch the value of task-count, and then t2 might also fetch the value of task-count while t1 is still subtracting 1 from 2. Then t1 would store a 1 back in the variable, and so would t2. The variable would never reach zero, so the procedure would never return.

How do we fix this bug? The assignment must be executed as an uninterruptible atomic action, so that only one task at a time can execute any part of it. To accomplish this, MacScheme+Toolsmith supplies a procedure named call-without-interrupts that takes a procedure of no arguments and calls it uninterruptibly. We can therefore fix the bug by changing the assignment to

(call-without-interrupts
  (lambda ()
    (set! task-count (- task-count 1))))

This bug is typical of a new class of bugs that you must watch out for when using multitasking. At the operating system level, file i/o is the analog of assignment. Developers need to watch out for this class of bugs, which may show up whenever an application writes to a file that another application might read.

The worst thing about this kind of bug is that it never seems to show up when you test your program. It only shows up when your customers use it. The only way I know to avoid making mistakes like this is to gain lots of experience with multitasking, and to be fanatically careful about assignments, file i/o, and all other side effects (changes to shared state). Because this whole class of bugs is caused by side effects, many researchers believe that languages without side effects, such as pure Lisp, and languages like Scheme that encourage programmers to develop a style that uses relatively few side effects, will be the most practical languages for programming the powerful multiprocessor systems that are expected in the future.

MacScheme is a registered trademark of Semantic Microsystems, Inc. MacScheme+Toolsmith is a trademark of Semantic Microsystems, Inc.

===================================================
Figure 1.
(define (unequal1 x . lists)
  (cond ((null? lists) #f)
       ((equal? x (car lists))
        (apply unequal1 (cons x (cdr lists))))
       (else (car lists))))
===================================================
Figure 2.
(begin-tasking)

(define (unequal2 x . objects)
  (let* ((ans #f)
      (task-count (length objects))
      (tasks (map (lambda (y)
             (start-task
              (lambda ()
                (if (not (equal? x y))
                    (begin (set! ans y)
                           (set! task-count 0)))
                (set! task-count (- task-count 1)))))
           objects)))
   (while (> task-count 0)
          (surrender-timeslice))
   (for-each kill-task tasks)
   ans))
 
AAPL
$530.26
Apple Inc.
-2.90
MSFT
$31.56
Microsoft Corpora
-0.25
GOOG
$604.96
Google Inc.
-9.29
MacTech Search:
Community Search:

GDC 2012: Hands-On With Upcoming Bulkypi...
We sat down with publisher BulkyPix today to talk about a slew of upcoming games for iOS, including The Sandbox, Lightopus, Kung Fu Rabbit, Saving Private Sheep 2, and Gnu Revenge. | Read more »
GDC 2012: Hands-On With RedLynx’s Latest...
While the world waits for RedLynx to make a mobile version of their most popular game on consoles, Trials HD, they had a new iOS title to show off: MotoHeroz. Based off of the popular WiiWare game, we got our hands on the game at Ubisoft’s San... | Read more »
Circadia Review
Circadia Review By David Rabinowitz on March 6th, 2012 Our Rating: :: PUZZLES WITHOUT THE FLAREiPhone App - Designed for the iPhone, compatible with the iPad Circadia is a fun puzzle game that forgoes flashy graphics for clean... | Read more »
Adobe Photoshop Touch Review
Adobe Photoshop Touch Review By David Rabinowitz on March 6th, 2012 Our Rating: :: SIMPLE AND POWERFULiPad Only App - Designed for the iPad Adobe Photoshop Touch is the best photo editing app for iOS. By only including a subset of... | Read more »
Mass Effect Infiltrator Review
Mass Effect Infiltrator Review By Rob Rich on March 6th, 2012 Our Rating: :: MINDLESS FUNUniversal App - Designed for iPhone and iPad It’s certainly no mini Mass Effect, but Infiltrator just might be the best cover shooter on the... | Read more »
The Portable Podcast, Episode 127
While we’re off at GDC, enjoy these interviews! On This Episode: Carter speaks to David Kalina of Tiger Style Games, discussing the design of what they call an “action-ecosystem” game. Carter talks to former 148Apps writer Glenn Head, talking about... | Read more »
Banjo Review
Banjo Review By Dan Lee on March 6th, 2012 Our Rating: :: SOCIAL Universal App - Designed for iPhone and iPad Check everyone around you with this social discovery app.   Developer: Banjo Price: Free Version Reviewed: 2.0.3 Device... | Read more »

Price Scanner via MacPrices.net

13″ 2.4GHz White MacBook (refurbished) available f...
The Apple Store has restocked Apple Certified Refurbished 13″ 2.4GHz White MacBooks for $849 including free shipping. Their price is $150 off original MSRP for new models and includes Apple’s one-... Read more
iPad 3 Front Glass, Rear Shell, and Cases Hands-On...
M.I.C. Gadget’s Steve Lo says that notwithstanding rumors that Apple would drop the home button on their next-generation iPad, the site has have gotten its hands on the parts through sources, and he’... Read more
Snow Leopard and The OS X 10.7 Lion Backlash
Low End Mac’s Dan Knight notes that NetMarketShare’s February 2012 online market share data revealed among other things that among PCs, only OS X increased share, while on Macs OS X 10.6 Snow Leopard... Read more
AUO Lands Display Panel Orders For Apple 7.85-inch...
In further confirmation that a 7.85-inch iPad is a go for later this year, Digitimes’ Steve Shen reports that AU Optronics (AUO) has landed LCD panel orders for Apple’s planned 7.85-inch iPads, which... Read more
Apple’s iPad The Fastest Growing Technology Among...
On the eve of Apple’s iPad 3 launch, The Business Journals’ new national study among small and mid-sized business (SMB) owners reveals how critical the iPad and other mobile devices have become to... Read more
Parallels Desktop 7 for Mac Delivers Experimental...
Parallels Desktop 7 for Mac has been updated to provide experimental support for Windows 8 Consumer Preview, including simple download and automatic installation of Windows 8 via the Parallels New... Read more
Intel To Release Ivy Bridge Processors At The End...
Digitimes’ Monica Chen and Joseph Tsai report that Intel is expected to officially announce its latest Ivy Bridge processors at the end of April, and that first-tier notebook brand vendors have been... Read more
MacBook Pro $50 rebate
 MacConnection is offering a $50 mail-in rebate on MacBook Pros through April 6th. With the rebate, their prices are the lowest on most of these systems from any reseller: - 17″ 2.4GHz MacBook Pro: $... Read more

Jobs Board

iPhone - Engineering Project Manager at...
iPhone Hardware Engineering Project Manager (EPM) The Hardware EPM is responsible for the technical management and ... support of engineering development projects within Apple's iPhone division. The... Read more
Senior Mac Engineer at Intuit (Mountain...
Provide key contributions using Cocoa, Objective-C/C++, and HTML/CSS/XSLT/Javascript and other Mac languages/tools ... Passion for the Mac and other Apple platforms/products... Read more
*Apple* Solutions Consultant-Retail Sal...
Requisition Number: 8004692 Job description: The Apple Solutions Consultant is an Apple employee who oversees the sales, merchandising, and operations of an Apple Read more
Iphone Developer at Brook Technologies (...
ite the process. Full Name: Cell #: Home #: E-mail: Current Location: Relocation [Yes/No]: How soon you can join: Work Authorization: Expected Salary: Here are the Job details : Title: iphone... Read more
iPhone Developer at Asurion (San Francis...
iPhone Developer Do you love defining world-class products that delight millions of consumers? Does forging lasting ... applications that they threw on onto the Android or iPhone marketplace. At AMA... Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.