To make this bomb work, we will have to bind it with the sphere. Simply click on the Bind to Space Wrap tool and then click and drag the mouse cursor from the bomb to the sphere.
Shockwave3D can only accept a single texture map exported from MAX. To export opacity, a 32-bit .tga or .tif file with the opacity must be placed in the diffuse channel.
This time around I will show you how to do a pretty good looking shockwave effect not using plugins. So start max up and create a tube object with radius 1 -70 and radius 2 about 50. Set the height about .6 or .7 high as we want this to have some depth. Also give it about 70 sides.