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Flash / Flex / ActionScript
»
Development
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Math
1.
Math Constants
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Math Class Arithmetic
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Math Class Trigonometry
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Math class includes the constant Math.PI for the number, ratio of a circle's circumference to its diameter.
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Finding Absolute Values
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Rounding and Truncating Numbers: round(), ceiling(), and floor()
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The ceil() method returns the next-highest integer value of the number passed it as an argument.
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The floor()returns the next-lowest integer.
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Use round(), ceiling(), and floor() to round or truncate to decimal place values.
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Generating Random Numbers: The random() returns a floating-point value between 0 and 0.999999, inclusive.
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Generate a random number within a range that does not start with 0
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Random integer values
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If you are working with one six-sided die, you want to generate a random number between 1 and 6 each time
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Finding the Greater or Lesser of Two Numbers
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The calculation for finding compound interest: newValue = originalValue * (1 + rate/cp)^(cp*t)
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The exp() method requires one parameter: a number. It then raises e (Math.E) to the power of that number.
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atan2(), takes two parameters (an X- and a Y-coordinate), and returns the angle formed by the right triangle measured in radians: Math.atan2(x, y)
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Use Math.round( ) to round a number to the nearest integer
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Use Math.floor( ) to round a number down
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Use Math.ceil( ) to round a number up.
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To round a number to the nearest decimal place:
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Use the identical math to round a number to the nearest multiple of an integer.
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All trig functions operate on radians, an angular unit in which radians measure a full revolution.
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Generate random number in a range
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